Talk:Epic Path: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 11: Line 11:
:* 'sapped' - as subdued, but also you take double damage from all attacks until you reach zero.
:* 'sapped' - as subdued, but also you take double damage from all attacks until you reach zero.
  let me know if you're cool with these names and the effects.
  let me know if you're cool with these names and the effects.
thumbs up, let 'er rip!


New combat maneuver: Subdue — gives PCs a way to apply the above conditions.
New combat maneuver: Subdue — gives PCs a way to apply the above conditions.
Line 22: Line 23:


  At the end of the day, it's a cooperative game; if the party goes to some hellish place, and the bard just melts there, it won't matter if the fighter can ignore it, the party isn't going to stay, or they'll go through the effort to get some protection for their melty bard.  Which satisfies your story concerns. Right?
  At the end of the day, it's a cooperative game; if the party goes to some hellish place, and the bard just melts there, it won't matter if the fighter can ignore it, the party isn't going to stay, or they'll go through the effort to get some protection for their melty bard.  Which satisfies your story concerns. Right?
ergh...  ok, i like the verisimilitude of non-resistable environmental damage, because it evokes all those cool 'struggle to survive' elements in the Heroes Journey. but, i also like the simplicity of 'it's just damage, and tough guys don't care'. there are plenty of environment mechanics (falling trees, oh noes) that can hit tough guys hard enough to overcome their resistances, or lay nasty conditions.  so...i'm leaning toward simplicity. it IS a game, after all. 


Poisons:
Poisons:

Revision as of 18:21, 15 January 2020