Talk:Epic Path: Difference between revisions

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[[Feats With No Associated Class]]
[[Feats With No Associated Class]]


  Selective line of feats:  Robin mentioned that the current rules for selective are so complicated, requiring re-factoring of any spell based on how many people you exclude, on the fly, that she chooses not to take the feat.  I agree that it's complicated, so I want to simplify it, without making it trivial to exclude your whole party.
  Selective line of feats:   


First, I think we should get rid of the various "selective channel", "selective bomb", "selective symphony", "selective spell" distinctions, and make it a single set of feats that applies to any AOE, unless that AOE specifically says it cannot be used with selective (such as the aoe weapon properties).
'''first feat:''' if party size is between 1 and 4 players, exclude 1 target. If party size is between 5 and 7 players, of actual players in your average game night. It does not include NPC allies, familiars, animal companions, , to determine how effective the feat is.


Second, I think it should be a set of 3 feats to be able to completely ignore your party.  My current thought is this:
'''second feat:''' if party size is between 1 and 5 players, exclude 1 more target. If party size is 6 or greater, exclude 2
::{| class="ep-default" style="text-align:center"
|-
! width="80" | Total Party Size || width="80" | Party Size Minus Caster || width="80" | First Exclude Feat || width="80" | Second Exclude Feat || width="80" | Third Exclude Feat
|-
1 ||  0 || colspan="3" | you don't need this feat
|-
|  2 ||  1 ||  1 || n/a  || n/a
|-
|  3 ||  2 ||  1 ||  2 || n/a
|-
|  4 ||  3 ||  1 ||  2 || 3 (all)
|-
|  5 ||  4 ||  2 ||  3 || 4 (all)
|-
6 ||  5 ||  2 ||  3 || 5 (all)
|-
|  7 ||  6 ||  2 ||  4 || 6 (all)
|-
|  8 ||  7 ||  3 ||  5 || 7 (all)
|-
|  9 ||  8 ||  3 ||  5 || 8 (all)
|-
| 10+ || 9+ || 3 || 6 || 9+ (all)
|}


thoughts?
'''third feat:''' you can always exclude any allied character, including allied NPCs, animal companions, familiars, or summoned monsters, from the effects of your AOEs (unless the AOE expressly says you can't exclude targets).


  this is still pretty complicated, how about we just say that every time you take selective,, you can select two targets to take zero damage, and you can take the feat as many times as you want?  Simple, easy, tidy. Three feats will cover the huge majority of situationsIf you wanted to make it really good, first feat protects up to two, second feat protects up to five, third feat selects as many as you want up your character level. simple.
  the reason I didn't want to do a flat number (i.e. exclude 2 targets per time you take this feat) is it punishes the players in larger partiesI don't think it should EVER cost more than 3 feats to ignore your party members even if you're playing at a table with 12 other players (and frankly, in large parties, you need these feats even more than in small parties).


the reason I didn't want to do a flat number is it punishes the players in larger parties.  I don't think it should EVER cost more than 3 feats to ignore your party members. Similarly, in a small party, having a flat number is too generous.  In the Monday game (a 5 player game), it would only cost 2 feats to completely ignore the other 4 players if each feat lets you exclude a flat 2 players.  As far as complexity, while I described this using a table to 'show my math', the feats wouldn't be laid out that way.  The first feat would say "if your party size is between 1 and 4, exclude 1; if your party size is between 5 and 7, exclude 2; if your party size is 8 or higher, exclude 3".  The second feat would just say "if your party size is between 1 and 5, exclude 1 more; if your party size is 6 or greater, exclude 2 more" (for the second feat, I was also going to say it always excludes summons, animal companions, and familiars automatically). The final feat would just say "exclude any ally".
  Similarly, in a small party, having a flat number is too generous.  In the Monday game (a 5 player game), it would only cost 2 feats to completely ignore the other 4 players if each feat lets you exclude a flat 2 players.  





Revision as of 21:34, 28 August 2020