Talk:Epic Path: Difference between revisions

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== Possible New Character Classes ==
== Possible New Character Classes ==
* '''Physical Adept''' class (Fleshcrafter?) - arcane-powered melee, re-tool eidolon-style abilities as self-buffs
* '''Physical Adept''' class (Fleshcrafter?) - arcane-powered melee, re-tool eidolon-style abilities as self-buffs?
* <strike>Mentat</strike> <strike>Warsage</strike> '''Storm Knight''' class - intelligence-based melee and thrown weapons user.
* <strike>Mentat</strike> <strike>Warsage</strike> '''Storm Knight''' class - intelligence-based melee and thrown weapons user.
* '''Toxotes''' - high damage ranged attacks, trick shots (possibly just create via new rogue talents?)
* '''Toxotes''' - high damage ranged attacks, trick shots (possibly just create via new rogue talents?)
* Galvanist
* Galvanist - sorceror/prowler/alchemist, focus on The Spark as a way to empower things (weaps/armor/potions) with sparks and essence
* Seeker
* Seeker -  sorceror/ranger/prowler, has 'target/treasures' they are looking for, can have up to five, each treasure/target allows them to activate a diff power/class feature, they have to pick new ones as they find old ones or they lose powers
* Templar
* Templar - arcane/urban fighter//paladin striker/tank, much stronger if has a place to defend or a crusade to advance
* '''Effigy''' (Artifact? Vestige?)
* '''Effigy''' (Artifact? Vestige?)
:* the character is an actual artifact, which is intelligent. The actual artifact is /somewhere/, though even the player may not know where. They have extended their consciousness into a remote effigy (moppet?) with which they interact with the world.
:* the character is an actual artifact, which is intelligent. The actual artifact is /somewhere/, though even the player may not know where. They have extended their consciousness into a remote effigy (moppet?) with which they interact with the world. look at material for the warforged as inspiration?
:* they can use their experience to augment their effigy, giving it better abilities
:* they can use their experience to augment their effigy, giving it better abilities
:* like a summoner or pet class, except that the master isn't present on the battlefield
:* like a summoner or pet class, except that the master isn't present on the battlefield
* '''Assassin'''
* '''Assassin'''
:* inflicts and spreads bleeds; can end all bleeds to deal that much damage to all enemies (even non-bleeding ones)
:* inflicts and spreads bruise/bleeds/ruptures; can end all effects to deal that much damage to all enemies (even non-bleeding ones)
:* '''horolog''' master of clockworks, makes ether-powered devices that do stuff (attacks, defenses, pets, buffs, move.mounts?) the martial-version of an alcnemist
:* '''oracle''' divine-powered sorceror/paladin, has the ability to give blessings, lays curses, has no heal but can absorb damage from allies in a radius and lay on hands. sorceror/cleric/paladin hybrid with unique damage transfer power


Reminder links to complete additional classes at future date
Reminder links to complete additional classes at future date
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* candidate for prestige class: mystic theurge is super cool, should be in the running for an early prestige class
* candidate for prestige class: mystic theurge is super cool, should be in the running for an early prestige class
* check 'vigilante' class for ideas for possible skills expansion pass, might be some interesting ideas in there
* check 'vigilante' class for ideas for possible skills expansion pass, might be some interesting ideas in there


== Interesting Links ==
== Interesting Links ==

Revision as of 22:03, 3 January 2021