Talk:Epic Path: Difference between revisions

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[[Feats With No Associated Class]] this category serves as a handy reference for old feats to be re-worked into potential magic items
[[Feats With No Associated Class]] this category serves as a handy reference for old feats to be re-worked into potential magic items
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== Favored Class: Alchemist ==__NOTOC__
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===Notes / To Do===
===Notes / To Do===
* would it be possible to code up a way to generate magic items as loot? swords/shields/armor/rods/staves all have TONS of options that we could theoretically use to make loot drops. not a fan of rando item drops for money, but, it's super traditional and we certainly have a vast stable of potential items, especially if we could figure out a way to auto-generate random properties/component rods and wands and levels.  
* would it be possible to code up a way to generate magic items as loot? swords/shields/armor/rods/staves all have TONS of options that we could theoretically use to make loot drops. not a fan of rando item drops for money, but, it's super traditional and we certainly have a vast stable of potential items, especially if we could figure out a way to auto-generate random properties/component rods and wands and levels.  
* need to add legendary role to the million monster machine!


* need to issue guidelines for adapting content from other systems? the heavy/legend roles might need to be emphasized for conversion tasks
* need to issue guidelines for adapting content from other systems? the heavy/legend roles might need to be emphasized for conversion tasks

Revision as of 19:26, 20 January 2021