Talk:Epic Path: Difference between revisions
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consider updating summons feats (some/all?) to allow them to be applied to the druid's animal companion | consider updating summons feats (some/all?) to allow them to be applied to the druid's animal companion | ||
Just jotting down pattern notes / questions here as I think of them: | Just jotting down pattern notes / questions here as I think of them: | ||
* If a creature has | * If a creature has a pattern that changes its type (from, say, fey to construct), and a second pattern that changes its type again (to say, outsider), which pattern should take precedence? You can only have one type (before you ask), and this is a question of what overwrites what. At the moment, pattern 1 always wins, then pattern 2, and finally whatever role the base monster has. | ||
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===Notes / To Do=== | ===Notes / To Do=== | ||
* | * We could also consider making 'civilized' versus 'uncivilized' treasure parcels for monsters (could be keyed off of the monster's INT stat, meaning no changes to existing monsters, just changes to the main template), which would affect whether some of the treasure was in coins, gems, trade goods, versus just 'sellable goods' (read: goopy bits). | ||
* random loot generation | |||
* random remnant generation (a built-in roller would be cool) | |||
* Million Summons Machine | |||
* need to issue guidelines for adapting content from other systems? the heavy/legend roles might need to be emphasized for conversion tasks | * need to issue guidelines for adapting content from other systems? the heavy/legend roles might need to be emphasized for conversion tasks | ||
* | * revisit the [[Vehicle Combat]] rules. Clean up, simplify, and remove language about multiple piloting skills, stat dependency on ship class, etc. Perhaps vehicles should perform like magic weapons (enhance bonus, properties, dweomermetal) that the pilot 'wields' to attack. This would allow the use of to-hit rolls, instead of maneuver checks for attacking. Try to make the system more like traditional combat... maybe figure out a way to remove facing. | ||
* figure out a way to make the bailiwicks more distinct from their associated knowledge skills. In some cases, it's not bad (Spycraft vs Know:Local), but in many cases, it's ambiguous (Reason vs. Know:Logic; Naturalism vs. Know:Nature, etc.) | * figure out a way to make the bailiwicks more distinct from their associated knowledge skills. In some cases, it's not bad (Spycraft vs Know:Local), but in many cases, it's ambiguous (Reason vs. Know:Logic; Naturalism vs. Know:Nature, etc.) | ||
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* treasure idea: in addition to remnants, other currencies could drop (settlement currencies, magic item upgrades, eggs (for mounts), etc.), maps to other locations of interest, a way to spawn specific encounters. This would also be a good way to put single-use magic items into the game (which could be anything from a bottle of alchemist's fire to a scroll that calls a deific champion to help you for one round, or a genie that grants you a single wish). | * treasure idea: in addition to remnants, other currencies could drop (settlement currencies, magic item upgrades, eggs (for mounts), etc.), maps to other locations of interest, a way to spawn specific encounters. This would also be a good way to put single-use magic items into the game (which could be anything from a bottle of alchemist's fire to a scroll that calls a deific champion to help you for one round, or a genie that grants you a single wish). | ||
* update monster template to account for adding a role to a monster with a modified # of attacks | * update monster template to account for adding a role to a monster with a modified # of attacks | ||
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:* caltrops - add partisan level in damage against any attacked foe in aura, once per attack, hit or miss | :* caltrops - add partisan level in damage against any attacked foe in aura, once per attack, hit or miss | ||
* come up with prefix names for each modified CR value (-2 CR to +5 CR) -- lesser, minor, common, greater, major, superior, elite, supreme (for example) | * come up with prefix names for each modified CR value (-2 CR to +5 CR) -- lesser, minor, common, greater, major, superior, elite, supreme (for example) | ||
* review all existing monster names, and all proposed monster names, to make sure our prefixes don't lead to really dumb, unreadable names (lesser greater whompus, for example). | * review all existing monster names, and all proposed monster names, to make sure our prefixes don't lead to really dumb, unreadable names (lesser greater whompus, for example). | ||
* strip all the roles out of every monster that has a role. | |||
* strip all the roles out of every monster that has a role | * recode any role-specific powers into new fields that are specific to roles-only powers. This will require me to create new fields for the template, but doesn't require a complete revamping of every monster. | ||
* trap damage table? | * trap damage table? | ||
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* add new status conditions that inflict a circle penalty (or alter existing conditions to include it) | * add new status conditions that inflict a circle penalty (or alter existing conditions to include it) | ||
:* create a "circle 0" and update the various mana burning rules for it. | :* create a "circle 0" and update the various mana burning rules for it. | ||
* integrate hustle rules on the [[Types of Movement]] page onto the [[Environmental Effects]] page. | * integrate hustle rules on the [[Types of Movement]] page onto the [[Environmental Effects]] page. |