Talk:Epic Path: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
__NOTOC__===Patterns are Done!===
__NOTOC__===Patterns are Done!===
The patterns should now be fully incorporated into the monster templates. If you find any errors, please let me know.   
The patterns should now be fully incorporated into the monster templates. If you find any errors, please let me know.   
Next Steps:
the patterns should now be fully incorporated into the monster templates.
HOT DIGGITY DOG! Awesome!
If you find any errors, please let me know.


  some but not all of the monsters in the Bestiary are displaying "{{#expr:0" instead of their Maneuver Defense.  See Giant Centipede for an example.  
  some but not all of the monsters in the Bestiary are displaying "{{#expr:0" instead of their Maneuver Defense.  See Giant Centipede for an example.  
Line 36: Line 29:
::* this also leads into a conversation about putting some limits on Superior Summons... currently, it's infinite, which is bad.
::* this also leads into a conversation about putting some limits on Superior Summons... currently, it's infinite, which is bad.


  see cap suggestion above, which solves all this
  see cap suggestion above, which solves all this.
 
(RD) I kind of want to talk to Rick to see what he thinks, since his build is very template-heavy.  He's a pretty reasonable guy, and can probably think of some way to limit this without making it punitive.  He may agree that two patterns is fine, but I'd like his input.
   
   
::* this also leads into a conversation about updating summon feats to support Druid Companions better...  
::* this also leads into a conversation about updating summon feats to support Druid Companions better...  


  i hear you, but that's a BIG buff to the Druid and i'm not sure the class needs it
  i hear you, but that's a BIG buff to the Druid and i'm not sure the class needs it
(RD) I counter this with the fact that the druid currently only has 2 druid-specific feats (Boon Companion and Aspect of the Beast).  We could put a limit of one pattern for animal companions, and I'd still be happy with that change. (I would further say a pattern can only be applied or changed after a full night's rest).


[[Feats With No Associated Class]] this category serves as a handy reference for old feats to be re-worked into potential magic items
[[Feats With No Associated Class]] this category serves as a handy reference for old feats to be re-worked into potential magic items

Revision as of 18:43, 4 February 2021