Talk:Epic Path: Difference between revisions
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__NOTOC__===Patterns are Done!=== | __NOTOC__===Patterns are Done!=== | ||
The patterns should now be fully incorporated into the monster templates. If you find any errors, please let me know. | The patterns should now be fully incorporated into the monster templates. If you find any errors, please let me know. | ||
some but not all of the monsters in the Bestiary are displaying "{{#expr:0" instead of their Maneuver Defense. See Giant Centipede for an example. | some but not all of the monsters in the Bestiary are displaying "{{#expr:0" instead of their Maneuver Defense. See Giant Centipede for an example. | ||
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::* this also leads into a conversation about putting some limits on Superior Summons... currently, it's infinite, which is bad. | ::* this also leads into a conversation about putting some limits on Superior Summons... currently, it's infinite, which is bad. | ||
see cap suggestion above, which solves all this | see cap suggestion above, which solves all this. | ||
(RD) I kind of want to talk to Rick to see what he thinks, since his build is very template-heavy. He's a pretty reasonable guy, and can probably think of some way to limit this without making it punitive. He may agree that two patterns is fine, but I'd like his input. | |||
::* this also leads into a conversation about updating summon feats to support Druid Companions better... | ::* this also leads into a conversation about updating summon feats to support Druid Companions better... | ||
i hear you, but that's a BIG buff to the Druid and i'm not sure the class needs it | i hear you, but that's a BIG buff to the Druid and i'm not sure the class needs it | ||
(RD) I counter this with the fact that the druid currently only has 2 druid-specific feats (Boon Companion and Aspect of the Beast). We could put a limit of one pattern for animal companions, and I'd still be happy with that change. (I would further say a pattern can only be applied or changed after a full night's rest). | |||
[[Feats With No Associated Class]] this category serves as a handy reference for old feats to be re-worked into potential magic items | [[Feats With No Associated Class]] this category serves as a handy reference for old feats to be re-worked into potential magic items |