Talk:Epic Path: Difference between revisions

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* build the million summons machine
* build the million summons machine
:* should review the summon feats that apply patterns and determine a reasonable limit, especially with regards to Superior Summons.  
:* should review the summon feats that apply patterns and determine a reasonable limit, especially with regards to Superior Summons.  
::* get RW's opinion on this.
(RD) this whole "awww..." crap makes me angry beyond words.  It makes me feel like all the work I've done isn't good enough.  I'm so pissed off right now I don't even want to work on this game any more.
::* alter summon feats to allow up to 1 pattern to be applied to druid animal companion at a time. Patterns can only be applied or changed after a full night's rest.
i hear you, but that's a BIG buff to the Druid and i'm not sure the class needs it
(RD) go read through the druid class and compare it to the alchemist or any other class you care to (alchy seems the closest in terms of 'jack of all trades' and relative power, IMO).  It could stand a little more, and I think adding it in as feat support stays in line with the whole 1.0 'not changing things' schtick.


Pattern Feat Updates:
* all summon feats that apply a pattern will be re-written to grant special abilities and flavor bits without altering base numbers (e.g. anything CR-based -- to-hit, damage, AC, hit points, etc.).  They will not alter CR at all.  They just add non-numeric (where possible) bonus effects.
:* alter summon feats to allow up to 1 pattern to be applied to druid animal companion at a time. Patterns can only be applied or changed after a full night's rest.


===Notes / To Do===
===Notes / To Do===

Revision as of 21:52, 5 February 2021