Talk:Epic Path: Difference between revisions

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===Notes / To Do===
===Notes / To Do===
* random loot generation
* random remnant generation (a built-in roller would be cool)
* We could also consider making 'civilized' versus 'uncivilized' treasure parcels for monsters (could be keyed off of the monster's INT stat, meaning no changes to existing monsters, just changes to the main template), which would affect whether some of the treasure was in coins, gems, trade goods, versus just 'sellable goods' (read: goopy bits).
* We could also consider making 'civilized' versus 'uncivilized' treasure parcels for monsters (could be keyed off of the monster's INT stat, meaning no changes to existing monsters, just changes to the main template), which would affect whether some of the treasure was in coins, gems, trade goods, versus just 'sellable goods' (read: goopy bits).


* random loot generation
* treasure idea: in addition to remnants, other currencies could drop (settlement currencies, magic item upgrades, eggs (for mounts), etc.), maps to other locations of interest, a way to spawn specific encounters.  This would also be a good way to put single-use magic items into the game (which could be anything from a bottle of alchemist's fire to a scroll that calls a deific champion to help you for one round, or a genie that grants you a single wish).
* random remnant generation (a built-in roller would be cool)


* need to issue guidelines for adapting content from other systems? the heavy/legend roles might need to be emphasized for conversion tasks
* need to issue guidelines for adapting content from other systems? the heavy/legend roles might need to be emphasized for conversion tasks
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* clean up weapon page tables, adding categories for their weapon groups, handiness, and size.
* clean up weapon page tables, adding categories for their weapon groups, handiness, and size.
* treasure idea: in addition to remnants, other currencies could drop (settlement currencies, magic item upgrades, eggs (for mounts), etc.), maps to other locations of interest, a way to spawn specific encounters.  This would also be a good way to put single-use magic items into the game (which could be anything from a bottle of alchemist's fire to a scroll that calls a deific champion to help you for one round, or a genie that grants you a single wish).


* update monster template to account for adding a role to a monster with a modified # of attacks
* update monster template to account for adding a role to a monster with a modified # of attacks
* update monster template to allow the addition of up to two patterns
* update monster template to pull in role-only special abilities, or exclude them if the role isn't present.
* update monster template to include special abilities that only show up at certain min or max CR's


* update monster template to include a 'min CR' and 'max CR' field, which allows us to specify where the monster shows up in MMM.
* update monster template to include a 'min CR' and 'max CR' field, which allows us to specify where the monster shows up in MMM.

Revision as of 16:24, 20 February 2021