Talk:Epic Path: Difference between revisions

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===Patterns are Done!===
The patterns should now be fully incorporated into the monster templates. If you find any errors, please let me know. 
Rick wants these patterns:
* skeletal
* numbing
* shadow
* giant
Next Steps:
* strip out all the roles from all monsters, and move their role-specific powers into the appropriate sections of the template.
* get Ben to update the MMM
* get Ben to update the MMM


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===Notes / To Do===
===Notes / To Do===
* random loot generation
* random loot generation  
* random remnant generation (a built-in roller would be cool)
* random remnant generation (a built-in roller would be cool)


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* update monster template to account for adding a role to a monster with a modified # of attacks
* update monster template to account for adding a role to a monster with a modified # of attacks
* update monster template to include a 'min CR' and 'max CR' field, which allows us to specify where the monster shows up in MMM.


[[Feats With No Associated Class]] this category serves as a handy reference for old feats to be re-worked into potential magic items
[[Feats With No Associated Class]] this category serves as a handy reference for old feats to be re-worked into potential magic items
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:* surveillance - 26th - add introspection/introvert/solipsist to allies in aura
:* surveillance - 26th - add introspection/introvert/solipsist to allies in aura
:* caltrops - add partisan level in damage against any attacked foe in aura, once per attack, hit or miss  
:* caltrops - add partisan level in damage against any attacked foe in aura, once per attack, hit or miss  
* come up with prefix names for each modified CR value (-2 CR to +5 CR) -- lesser, minor, common, greater, major, superior, elite, supreme (for example)
* review all existing monster names, and all proposed monster names, to make sure our prefixes don't lead to really dumb, unreadable names (lesser greater whompus, for example).
* strip all the roles out of every monster that has a role.
* recode any role-specific powers into new fields that are specific to roles-only powers.  This will require me to create new fields for the template, but doesn't require a complete revamping of every monster.


* trap damage table?
* trap damage table?
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* [[Siege Commander (Feat)]]
* [[Siege Commander (Feat)]]


== Bonus Types ==
* Untyped Bonus
* Armor Bonus
* Armor Enhancement Bonus
* Circumstance Bonus
* Competence Bonus
* Dodge Bonus
* Enhancement Bonus
* Feat Bonus
* Martial Bonus
* Material Bonus
* Morale Bonus
* Natural Armor Bonus
* Racial Bonus
* Resistance Bonus
* Retraining Bonus
* Shield Bonus
* Shield Enhancement Bonus
* Size Bonus
* Training Bonus
* Weapon Bonus
* performance bonus (charge)
* arcane bonus (charge)
* divine bonus (charge)
* dual bonus (both arcane & divine charges)


== Possible New Character Classes ==
== Possible New Character Classes ==

Revision as of 03:46, 15 April 2021