Talk:Epic Path: Difference between revisions
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i think i violently agree with all of this :) The terrain progression is just awesome, as it makes all sorts of possibilities just happen. (we could have difficult terrain 'splash' from the site of siege attacks, to represent debris fields, for example) the difficulties in the charts were partially converted to 'DC at CR' format already, which I tentatively agree with as our model moving forward. siege could/should be last, so we can scale those devices properly against DC's, which already should have CR coded into them to gain the proper numbers. siege and settlements could include a possible vehicle pass as well. | i think i violently agree with all of this :) The terrain progression is just awesome, as it makes all sorts of possibilities just happen. (we could have difficult terrain 'splash' from the site of siege attacks, to represent debris fields, for example) the difficulties in the charts were partially converted to 'DC at CR' format already, which I tentatively agree with as our model moving forward. siege could/should be last, so we can scale those devices properly against DC's, which already should have CR coded into them to gain the proper numbers. siege and settlements could include a possible vehicle pass as well. | ||
===Notes / To Do=== | ===Notes / To Do=== |