Talk:Epic Path: Difference between revisions

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* Finish Races
* Finish Races
** Race write-ups still needed: Grippli, Ifrit, Kitsune, Tengu, Tiefling, Undine
** Race write-ups still needed: Grippli, Ifrit, Kitsune, Tengu, Tiefling, Undine
** Finish Writing Major Racial Traits
*** Replace all traits which grant a bonus attack of some kind; bonus damage is fine
*** Finish Balancing Race Traits against each other


* Re-balance dweomermetals
* Write/Replace All Racial Feats
* Write/Replace All Racial Feats


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* Pre-Made Magic Items List
* Pre-Made Magic Items List
* Vehicle Combat Rules
* Vehicle Combat Rules
* Re-balance dweomermetals
* Mid-level monsters
* Mid-level monsters
* Cromlech character class
* Cromlech character class
* Build/flesh-out basic rules pages
* Build/flesh-out basic rules pages
* Import Skills Pages from d20pfsrd
* Import skills pages from d20pfsrd
 
* Redo sample builds for all classes
* Prestige Classes or their replacement (feat trees?)
* Prestige Classes or their replacement (feat trees?)
* Auramancy
* Auramancy
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== Playtests ==
== Playtests ==
* Fane Campaign (Level 5, to date) - Characters play-tested:
* Fane Campaign (Level 5 to date) - Characters play-tested:
** cleric
** cleric
** brawler
** brawler
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** rogue (clever)
** rogue (clever)
** alchemist
** alchemist
** barbarian (left game at level 6)


* The Golden Portal campaign (level 6 to date) - Characters play-tested:
* The Golden Portal campaign (level 7 to date) - Characters play-tested:
** prowler
** prowler
** bard
** bard
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** rogue (finesse)
** rogue (finesse)
** cleric
** cleric
** <strike>barbarian (levels 1-4)</strike> <strike>ranger (levels 5-6)</strike> fighter (levels 6+)
** <strike>barbarian (levels 1-4)</strike> <strike>ranger (levels 5-6)</strike> fighter





Revision as of 19:45, 4 May 2015

Using this page for our "Things that still need to be done" notes. I recommend we delete some stuff if we're confident it has been implemented to our satisfaction.

Highest Priority Things To Do

  • Finish Races
    • Race write-ups still needed: Grippli, Ifrit, Kitsune, Tengu, Tiefling, Undine
  • Re-balance dweomermetals
  • Write/Replace All Racial Feats


Lower Priority Things To Do

  • Equipment List
  • Pre-Made Magic Items List
  • Vehicle Combat Rules
  • Mid-level monsters
  • Cromlech character class
  • Build/flesh-out basic rules pages
  • Import skills pages from d20pfsrd
  • Redo sample builds for all classes
  • Prestige Classes or their replacement (feat trees?)
  • Auramancy
  • True Dweomers


Playtests

  • Fane Campaign (Level 5 to date) - Characters play-tested:
    • cleric
    • brawler
    • prowler
    • alchemist
    • wizard
  • Windward Marches campaign (level 8 to date) - Characters play-tested:
    • fighter
    • paladin
    • warlord
    • rogue (clever)
    • alchemist
    • barbarian (left game at level 6)
  • The Golden Portal campaign (level 7 to date) - Characters play-tested:
    • prowler
    • bard
    • brawler
    • sorcerer
    • rogue (finesse)
    • cleric
    • barbarian (levels 1-4) ranger (levels 5-6) fighter


Character Classes

  • Physical Adept class - arcane-powered melee, re-tool eidolon-style abilities as self-buffs
  • Mentat Warsage Storm Knight class - intelligence-based melee and thrown weapons user.
  • Warden class (Sentinel? Guardian?) (stance-based, lots of forced movement, gets tougher the longer they stay in the same square)
  • When wardens stance, they create a warded zone around them
  • Enemies in the zone are considered marked
  • The zone gets bigger every round
  • Marked enemies can be pulled as a swift action
  • the warded zone starts as a 3x3, but the warden does not have to be in the center of it.
  • feats make the warded zone bigger, and higher level wardens have larger zones
  • warden pulls can knock things prone, applied staggered, shaken, etc
  • wardens can make terrain difficult for enemies only
  • get bonuses against prone foes
  • Warlock class - arcane-powered pact magic, movement and close attacks
  • Fanatic class - divine melee/unarmed, low heals, light armor, no spells. Lay on Hands that does damage; touch attacks.
  • Gambler class - uses a deck of fate, with variant of hi/lo.
  • draws a card at start of session. Prior to each attack, calls 'high' or 'low' and draws a new card. If card is as called, gets a bonus of some kind on the attack. If the call is wrong, gets a penalty of some kind. May also declare a flat draw to replace the card, for no buff or penalty.
  • gets powers which are only usable based on the card currently in play, depending on elements like value, suit, even/odd/face
  • class is primarily a controller/buffer/debuffer, but capable of doing damage via some basic "Harmony" (bard) style attack. The interesting part of the class comes from their options based on the hi/lo card draw for the round.
  • Toxotes - high damage ranged attacks, trick shots (possibly just create via new rogue talents?)
  • warcraft
  • fighter
  • brawler
  • warlord
  • spycraft
  • rogue
  • bard
  • prowler
  • gambler
  • spellcraft
  • wizard
  • sorcerer
  • bard
  • reason
  • alchemist
  • monk
  • storm knight
  • naturalism
  • ranger
  • druid
  • barbarian
  • divinity
  • cleric
  • paladin
  • fanatic


Races

Core Races

  • Dwarf - First Draft Done!
  • Elf - First Draft Done!
  • Gnome - First Draft Done!
  • Halfling - First Draft Done!
  • Half-Elf - First Draft Done!
  • Human - First Draft Done!

Exotic Races

  • Arborian - First Draft Done!
  • Barani - First Draft Done!
  • Changeling - First Draft Done!
  • Gata - First Draft Done!
  • Grippli
  • Half-Orc - First Draft Done!
  • Ifrit
  • Kitsune
  • Mallori - First Draft Done!
  • Nagdyr - First Draft Done!
  • Oread - First Draft Done!
  • Sylph - First Draft Done!
  • Tengu
  • Tiefling
  • Undine
  • Vanx - First Draft Done!
  • Vishkanya


Skills

  • Review all knowledge skills
  • Create epic rules for skills - better uses for skills at higher level (e.g. crouching tiger, hidden dragon stuff from acrobatics/climb)
  • Import rules for all skills from d20pfsrd


New Systems

  • Prestige-class replacement system (feat trees?)
  • True Dweomers - data compilation begun

10th Corrupt Dweomers: Target a foe, any items they have no longer give them a bonus until the end of the encounter. If the items have a CL of 20 or below, there is no roll. If the items have a CL of 21 or higher, make a caster level check vs a target of 10+ the CL of each item. If it succeeds, the item no longer gives a bonus until the end of the encounter. If it fails, there is no effect.

11th

12th

13th Accursed Dweomers: As Corrupt Dweomers, except any affected items inflict a penalty equal to their normal bonus until the end of the encounter.

14th


Truemagic Feats
    • Truemagic Scribe - learn one new true dweomer of 10th level
    • Truemagic Supplicant - learn two new true dweomers of 10th or 11th levels
    • Truemagic Ordained - learn three new true dweomers of 10th thru 12th levels
    • Truemagic Nominate - learn four new true dweomers of 10th thru 13th levels
    • Truemagic Magus - learn five new true dweomers of 10th thru 14th levels