Talk:Epic Path: Difference between revisions

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==Stateless Time==
==Stateless Time==
IF we decide to go this route, we need to do a full pass to add 'short rest' and 'long rest' mechanics. The long rest is easy, but we'd need to add stuff to most classes. For example, short rest to remove fatigue for a barbarian, short rest to recharge ranger quarry pool, short rest to allow use of smite again, short rest to do a lot of features.  
IF we decide to go this route, we need to do a full pass to add 'short rest' and 'long rest' mechanics. The long rest is easy, but we'd need to add stuff to most classes. For example, short rest to remove fatigue for a barbarian, short rest to recharge ranger quarry pool, short rest to allow use of smite again, short rest to do a lot of features.  


 
or we could just worry about stateless time for spells, to start, and implement it as needed for any class features which seem to encourage the "how long has it been" behavior.  I don't feel like any of the examples you gave actually do this (except maybe the barbarian's fatigue); they all explicitly state "during combat" or "at the end of the encounter" or "at the start of an encounter".  These are clear delineations, and I'm not convinced we need to make any further distinctions than that.


==Notes==
==Notes==

Revision as of 15:11, 5 December 2017