Talk:Epic Path: Difference between revisions

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* '''Question for ATB:''' If a monster has type/subtype/subtype2/subtype3, etc. values, besides displaying all subtypes in the header for the monster page, should each subtype's "strong against" and "weak against" values be applied to the template? In many cases these are repetitive, and there's no easy way to cull duplicates. For example, if we have (extreme example) an undead roach swarm (undead type, swarm subtype, vermin subtype 2), there are quite a few "strong against" values that would occur.   
* '''Question for ATB:''' If a monster has type/subtype/subtype2/subtype3, etc. values, besides displaying all subtypes in the header for the monster page, should each subtype's "strong against" and "weak against" values be applied to the template? In many cases these are repetitive, and there's no easy way to cull duplicates. For example, if we have (extreme example) an undead roach swarm (undead type, swarm subtype, vermin subtype 2), there are quite a few "strong against" values that would occur.   
for the record, an undead roach swarm is AWESOME. omg, I love this game :)


: In my opinion, we should only display the "strong against" and "weak against" values for the type and subtype, not subtype2 through subtype5.  Looking through a list of 25 strong against values as a GM isn't actually useful, especially if many of the values repeat.  We can use subtype2 through subtype5 as a way to auto-create categories, and to further search for the monsters.  If we feel the monster really NEEDS some special ability due to one of its additional subtypes, it can always be manually added.
: In my opinion, we should only display the "strong against" and "weak against" values for the type and subtype, not subtype2 through subtype5.  Looking through a list of 25 strong against values as a GM isn't actually useful, especially if many of the values repeat.  We can use subtype2 through subtype5 as a way to auto-create categories, and to further search for the monsters.  If we feel the monster really NEEDS some special ability due to one of its additional subtypes, it can always be manually added.
I agree.  As a matter of fact, would it be possible to not list those at all in the displayed blueprint, and give a link out instead?  heck, it could always be the same link to an aggregation page, for all I care. that info is not terribly useful in front of your face, but providing a link to go look it up quickly would be useful


* also, cargo is broken as hell, and I'm pretty much thinking we should give up on it.
* also, cargo is broken as hell, and I'm pretty much thinking we should give up on it.
uhoh.  dangit! I was getting really excited about the capabilities there. :(


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Revision as of 16:12, 7 December 2017