Talk:Epic Path: Difference between revisions

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  For that matter, you can even use them OUTSIDE of the monster template, by assigning the CR as the first parameter (since no CR value is present, your adder to the CR becomes the CR).
  For that matter, you can even use them OUTSIDE of the monster template, by assigning the CR as the first parameter (since no CR value is present, your adder to the CR becomes the CR).
* Variables I'll be template-ifying:
<pre>
        {{To-Hit}}                  To-Hit
        {{Touch-Attack}}            Touch To-Hit
        {{Save-DC}}                  Save DC
        {{Hit-Points}}              Hit Points
        {{Bloodied-Hit-Points}}      Bloodied (Half) Hit Points
        {{Hit-Dice}}                Hit Dice
        {{Maneuver-Offense}}        Maneuver Offense
        {{Maneuver-Defense}}        Maneuver Defense
        {{CR}}                      CR
        {{Easy-Skill-DC}}            Easy Skill DC
        {{Average-Skill-DC}}        Average Skill DC
        {{Challenging-Skill-DC}}    Challenging Skill DC
        {{Hard-Skill-DC}}            Hard Skill DC
        {{Impossible-Skill-DC}}      Impossible Skill DC
        {{Special-Standard-Dmg}}    Special Attack - standard damage
        {{Special-Swift-Dmg}}        Special Attack - swift damage
        {{Special-Alpha-Dmg}}        Special Attack - alpha damage
        {{Ability-Dmg}}              Ability Damage
        {{Siege-Dmg}}                Siege Damage
        {{Primary-Dmg}}              Primary melee damage
        {{Secondary-Dmg}}            Secondary melee damage
        {{Tertiary-Dmg}}            Tertiary melee damage
        {{Quaternary-Dmg}}          Quaternary melee damage
        {{Ranged-Dmg}}              Ranged damage
</pre>


==Stateless Time==
==Stateless Time==

Revision as of 21:56, 7 December 2017