Talk:Epic Path: Difference between revisions

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===Cargo Maunderings===
===Cargo Maunderings===
Okay, after some testing, I'm making some changes to the way the variables work on the Monster Template.  This will shortly be reflected in the Verbose Template.
{{Special-Swift-Dmg}}
* instead of variables, you'll use templates to insert values into the special abilities.
:* Example: '''<nowiki>{{Primary-Dmg}}</nowiki>''' provides the primary melee damage of the creature, as a damage string (e.g. 6d8+1).
* If you want to nudge the CR of the template, you add a first parameter.
:* Example: '''<nowiki>{{Primary-Dmg|-2}}</nowiki>''' provides the primary melee damage of the creature as if it were two CR's lower, as a damage string (e.g. 5d8+2).
* If you want to nudge the numeric value of the template based on the CR, you skip the first parameter, and add a second one.
:* Example: '''<nowiki>{{Primary-Dmg||+2}}</nowiki>''' provides a damage value two points higher than the primary melee damage of the creature, as a damage string (e.g. 6d8+3).
::* This will automatically upconvert dice if appropriate.
::* Note the double pipe ("||") in the template call, which skips the first parameter.
::* While you can use both the CR nudge and the numeric nudge at the same time, you will have no idea what the result will be. It's too crazy to contemplate.
* If you want to nudge the numeric value but you don't simply want to add or subtract, you use the third parameter. 
:* Values for this are "mult" and "div" for multiply and divide. 
:* Add and subtract can already be achieved with positive and negative numbers.
:* Example: '''<nowiki>{{Primary-Dmg||2|mult}}</nowiki>''' provides double the damage for the primary melee damage of the creature.
* If you want to change the die size of the damage output, you can use the fourth parameter.
:* Example: '''<nowiki>{{Primary-Dmg||||d10}}</nowiki>''' will output the damage using d10's instead of the default d8's.
 
To summarize:
* <nowiki>{{Name of Template | CR-Mod | Numeric-Mod | Operand-Mod | Die-Size Mod }}</nowiki>
* all parameters after the first are optional.
 
I think this completely fixes any nudge values we could ever possibly want.  What do you think?
 
Looks good to me! As long as there's a cheat sheet for how to use the things. :)
 
 
 
Note: not implemented yet, but will be soon, unless you scream bloody murder.
 
Also, I know your first question: "What does this get us?". The answer is, I can remove 108 variables and 108 fields from the monster template, once we've combed through the monsters to remove all uses of the nudge fields.  It also makes each of the variables FAR more versatile, but also still very simple to use.  If you just want to put a non-nudged CR value into the template, you just put '''<nowiki>{{CR}}</nowiki>'''.  Furthermore, these will work anywhere inside of a monster template, such as when applying DR values (use '''<nowiki>{{Hit-Dice}}</nowiki>''').
 
For that matter, you can even use them OUTSIDE of the monster template, by assigning the CR as the first parameter (since no CR value is present, your adder to the CR becomes the CR).


* Variables I'll be template-ifying:
* Variables I'll be template-ifying:

Revision as of 03:34, 9 December 2017