Talk:Epic Path: Difference between revisions

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Two save types - one strong (10 + half lvl plus caster stat) and one weak (10 + spell lvl + caster stat). This will lgive us another knob for spell power balancing.
Two save types - one strong (10 + half lvl plus caster stat) and one weak (10 + spell lvl + caster stat). This will lgive us another knob for spell power balancing.


===Cargo Maunderings===
==Templated Variables==
* Variables I'll be template-ifying:
* Primary-Dmg - done, actually works!
<pre>
        {{To-Hit}}                  To-Hit
        {{Touch-Attack}}            Touch To-Hit
        {{Save-DC}}                  Save DC
        {{Hit-Points}}              Hit Points
        {{Bloodied-Hit-Points}}      Bloodied (Half) Hit Points
        {{Hit-Dice}}                Hit Dice
        {{Maneuver-Offense}}        Maneuver Offense
        {{Maneuver-Defense}}        Maneuver Defense
        {{CR}}                      CR


        {{Easy-Skill-DC}}            Easy Skill DC
        {{Average-Skill-DC}}        Average Skill DC
        {{Challenging-Skill-DC}}    Challenging Skill DC
        {{Hard-Skill-DC}}            Hard Skill DC
        {{Impossible-Skill-DC}}      Impossible Skill DC


        {{Special-Standard-Dmg}}    Special Attack - standard damage
* To-Hit - not done
        {{Special-Swift-Dmg}}        Special Attack - swift damage
* Touch-Attack - not done
        {{Special-Alpha-Dmg}}        Special Attack - alpha damage
* Save-DC - not done
        {{Ability-Dmg}}              Ability Damage
* Hit-Points - not done
        {{Siege-Dmg}}                Siege Damage
* Bloodied-Hit-Points - not done
        {{Primary-Dmg}}              Primary melee damage
* Hit-Dice - not done
        {{Secondary-Dmg}}           Secondary melee damage
* Maneuver-Offense - not done
        {{Tertiary-Dmg}}             Tertiary melee damage
* Maneuver-Defense - not done
        {{Quaternary-Dmg}}           Quaternary melee damage
* CR - not done
        {{Ranged-Dmg}}               Ranged damage
 
</pre>
* Easy-Skill-DC - not done
* Average-Skill-DC - not done
* Challenging-Skill-DC - not done
* Hard-Skill-DC - not done
* Impossible-Skill-DC - not done
 
* Special-Standard-Dmg - needs redone
* Special-Swift-Dmg - needs redone
* Special-Alpha-Dmg - needs redone
* Ability-Dmg - needs redone
* Siege-Dmg - needs redone
* Secondary-Dmg - not done
* Tertiary-Dmg - not done
* Quaternary-Dmg - not done
* Ranged-Dmg - not done
 
* also need to redo the d4-dmg, d6-dmg, d8-dmg, d10-dmg, and d12-dmg pages, to account for most likely divisors.
* may want to revisit the primary, secondary, tertiary, quaternary, ranged, and siege sections of the monster template, to allow use of the new templated variables...
:* if so, would also need templated variables for attack quantity.
:* if built, laying out an attack would look something like:
<pre>{{Attack-Qty}} attack name +{{To-Hit}} ({{Primary-Dmg}} / {{Crit-Range}}) attack notes</pre>
::* each of the templates could then accept parameter elements, to allow the output to be tweaked.


==Stateless Time==
==Stateless Time==

Revision as of 21:50, 12 December 2017