Talk:Epic Path: Difference between revisions
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Two save types - one strong (10 + half lvl plus caster stat) and one weak (10 + spell lvl + caster stat). This will lgive us another knob for spell power balancing. | Two save types - one strong (10 + half lvl plus caster stat) and one weak (10 + spell lvl + caster stat). This will lgive us another knob for spell power balancing. | ||
== | ==Templated Variables== | ||
* | * Primary-Dmg - done, actually works! | ||
* To-Hit - not done | |||
* Touch-Attack - not done | |||
* Save-DC - not done | |||
* Hit-Points - not done | |||
* Bloodied-Hit-Points - not done | |||
* Hit-Dice - not done | |||
* Maneuver-Offense - not done | |||
* Maneuver-Defense - not done | |||
* CR - not done | |||
</pre> | * Easy-Skill-DC - not done | ||
* Average-Skill-DC - not done | |||
* Challenging-Skill-DC - not done | |||
* Hard-Skill-DC - not done | |||
* Impossible-Skill-DC - not done | |||
* Special-Standard-Dmg - needs redone | |||
* Special-Swift-Dmg - needs redone | |||
* Special-Alpha-Dmg - needs redone | |||
* Ability-Dmg - needs redone | |||
* Siege-Dmg - needs redone | |||
* Secondary-Dmg - not done | |||
* Tertiary-Dmg - not done | |||
* Quaternary-Dmg - not done | |||
* Ranged-Dmg - not done | |||
* also need to redo the d4-dmg, d6-dmg, d8-dmg, d10-dmg, and d12-dmg pages, to account for most likely divisors. | |||
* may want to revisit the primary, secondary, tertiary, quaternary, ranged, and siege sections of the monster template, to allow use of the new templated variables... | |||
:* if so, would also need templated variables for attack quantity. | |||
:* if built, laying out an attack would look something like: | |||
<pre>{{Attack-Qty}} attack name +{{To-Hit}} ({{Primary-Dmg}} / {{Crit-Range}}) attack notes</pre> | |||
::* each of the templates could then accept parameter elements, to allow the output to be tweaked. | |||
==Stateless Time== | ==Stateless Time== |