Talk:Epic Path: Difference between revisions

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==blood magic==
==blood magic==
* blood magic - a form of deep magic (true dweomers?) which, in addition to requiring a high level spell slot to cast, also requires a significant hit point cost from its caster.  However, this hit point cost can also be paid from the blood of nearby recently-dead creatures, helpless creatures, or willing creatures.   
* blood magic - a form of deep magic (true dweomers?) which, in addition to requiring a high level spell slot to cast, also requires a significant hit point cost from its caster.  However, this hit point cost can also be paid from the blood of nearby recently-dead creatures, helpless creatures, or willing creatures.   
==spell save dcs==
Two save types - one strong (10 + half lvl plus caster stat) and one weak (10 + spell lvl + caster stat). This will give us another knob for spell power balancing.


==Stateless Time==
==Stateless Time==

Revision as of 16:52, 29 December 2017