Talk:Epic Path: Difference between revisions
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==multi-classing / dual-classing== | ==multi-classing / dual-classing== | ||
* if you choose to multi-class or dual-class, you permanently give up the use of action points. | |||
* '''multi-classing:''' commit to no fewer than 5 levels of any class. If you have at least 5 levels in a class, you may choose to start gaining levels in a different class instead, committing to that new class for a minimum of 5 levels. | * '''multi-classing:''' commit to no fewer than 5 levels of any class. If you have at least 5 levels in a class, you may choose to start gaining levels in a different class instead, committing to that new class for a minimum of 5 levels. | ||
* '''dual classing:''' pick two classes at character creation. You level up in an alternating pattern, gain 1 level in one, then gain 1 level in the other. You cannot deviate from this pattern, nor can you choose to multi-class until you have at least 5 levels in BOTH classes. | * '''dual classing:''' pick two classes at character creation. You level up in an alternating pattern, gain 1 level in one, then gain 1 level in the other. You cannot deviate from this pattern, nor can you choose to multi-class until you have at least 5 levels in BOTH classes. | ||
* | === Things to consider for multi-classing / dual-classing === | ||
:* '''Spell Save DC's:''' use "10 + caster stat + 1/2 level" instead of "10 + caster stat + spell level". Multi-class and dual-class characters should use their total character level, not 'caster level'. | |||
:* '''Spell Quantity:''' Are there pure caster classes that become too powerful due to spell quantity if they don't multi-class? Can multi-classing be used to min-max spell quantity? | |||
:* '''Weird Combos:''' might want to review the full set of dual-class-combos (120 combos w/16 classes) to assess any obvious edges. For example, what does wizard-sorcerer actually do? Can I spontaneously cast a much larger number of known spells? | |||
:* '''Saving Throws:''' strong saves are front-loaded (+2 at level 1), and every 6 levels is a 'sweet spot'. Consider altering: strong saves = 1 per level, starting at 1 (1,2,3,4,5), weak saves = 1 per two levels, starting at 0 (0,0,1,1,2), and update monster Save DC's to match. | |||
:* '''BAB:''' are there any class features among the full-BAB classes which break if a character multi-classes into a lower-BAB class? | |||
:* '''Class Specials:''' do any of these (combat edge, quarry dice, sneak attack dice, etc.) need to increment when multi-classing? Does anything break if they don't? | |||
:* '''Feat Support:''' We will need to create a fair number of new feats for each character class akin to the [[Shaping Focus (Feat)]]. | |||
== magic weapons notes == | == magic weapons notes == |