Talk:Epic Path: Difference between revisions

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==multi-classing / dual-classing==
==multi-classing / dual-classing==
* if you choose to multi-class or dual-class, you permanently give up the use of action points.
* '''multi-classing:''' commit to no fewer than 5 levels of any class. If you have at least 5 levels in a class, you may choose to start gaining levels in a different class instead, committing to that new class for a minimum of 5 levels.
* '''multi-classing:''' commit to no fewer than 5 levels of any class. If you have at least 5 levels in a class, you may choose to start gaining levels in a different class instead, committing to that new class for a minimum of 5 levels.
* '''dual classing:''' pick two classes at character creation. You level up in an alternating pattern, gain 1 level in one, then gain 1 level in the other.  You cannot deviate from this pattern, nor can you choose to multi-class until you have at least 5 levels in BOTH classes.
* '''dual classing:''' pick two classes at character creation. You level up in an alternating pattern, gain 1 level in one, then gain 1 level in the other.  You cannot deviate from this pattern, nor can you choose to multi-class until you have at least 5 levels in BOTH classes.
* if you choose to multi-class or dual-class, you permanently give up the use of action points.
* '''casters:''' to avoid the "casters that dual- or multi-class are gimping themselves" issue, we will alter how spell save DC's are calculated, from "10 + caster stat + spell level" to "10 + caster stat + half caster level".  In the case of a multi- or dual-classed character with caster levels, they base these saves off their total character level.
* we may need to reduce the total number of spells that casters are able to cast at the top end.


* If we ever allow multiclassing, we need to create feats for each character class akin to the [[Shaping Focus (Feat)]].
=== Things to consider for multi-classing / dual-classing ===
:* '''Spell Save DC's:''' use "10 + caster stat + 1/2 level" instead of "10 + caster stat + spell level".  Multi-class and dual-class characters should use their total character level, not 'caster level'.
:* '''Spell Quantity:''' Are there pure caster classes that become too powerful due to spell quantity if they don't multi-class? Can multi-classing be used to min-max spell quantity?
:* '''Weird Combos:''' might want to review the full set of dual-class-combos (120 combos w/16 classes) to assess any obvious edges. For example, what does wizard-sorcerer actually do? Can I spontaneously cast a much larger number of known spells?
:* '''Saving Throws:''' strong saves are front-loaded (+2 at level 1), and every 6 levels is a 'sweet spot'.  Consider altering: strong saves = 1 per level, starting at 1 (1,2,3,4,5), weak saves = 1 per two levels, starting at 0 (0,0,1,1,2), and update monster Save DC's to match.
:* '''BAB:''' are there any class features among the full-BAB classes which break if a character multi-classes into a lower-BAB class?
:* '''Class Specials:''' do any of these (combat edge, quarry dice, sneak attack dice, etc.) need to increment when multi-classing? Does anything break if they don't?
:* '''Feat Support:''' We will need to create a fair number of new feats for each character class akin to the [[Shaping Focus (Feat)]].


== magic weapons notes ==
== magic weapons notes ==

Revision as of 20:37, 23 January 2018