Talk:Epic Path: Difference between revisions

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* spells pass - rebalance / retool all spells; cut out really terrible / useless spells
* spells pass - rebalance / retool all spells; cut out really terrible / useless spells
* create a bunch of magic items that are useful for pure caster classes, to give them something to spend money on.
* consider fixing the pricing models for the magic item creation sub-pages.


* review equipment bonuses to skills: e.g. masterwork tools, thieves' tools
* review equipment bonuses to skills: e.g. masterwork tools, thieves' tools
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** Add feats per Jeff to boost Dispel Magic, similar to Dimension Door, Lightning Bolt, etc.
** Add feats per Jeff to boost Dispel Magic, similar to Dimension Door, Lightning Bolt, etc.


Counterspell Feedback - When you counter and enemy's magical
* Counterspell Feedback - When you counter and enemy's magical effect with a counterspell, you gain an effect based on the type of spell used. Effects last to the beginning ot the opponent's next turn unless otherwise specified.
effect with a counterspell, you gain an effect based on the type of
:* abjuration - gain a +2 to save and AC against the opponent
spell used. Effects last to the beginning ot the opponent's next turn
:* conjuration - move the enemy 5 ft per spell level used
unless otherwise specified.
:* divination - enemy insight - gain knowldge of the enemy as if you
 
- abjuration - gain a +2 to save and AC against the opponent
 
- conjuration - move the enemy 5 ft per spell level used
 
- divination - enemy insight - gain knowldge of the enemy as if you
made a challenging check
made a challenging check
 
:* enchantment - opponent is distracted
- enchantment - opponent is distracted
:* evocation - do 1d6 damage per spell level
 
:* illusion - fog senses - everything beyond 5 ft from the opponent has
- evocation - do 1d6 damage per spell level
 
- illusion - fog senses - everything beyond 5 ft from the opponent has
concealment
concealment
 
:* necromancy - unsettled - opponent is shaken
- necromancy - unsettled - opponent is shaken
:* transmutation - opponent is slowed
 
- transmutation - opponent is slowed
 


* change death checks to fort save, dc equal to negative hit point total.  
* change death checks to fort save, dc equal to negative hit point total.  

Revision as of 18:53, 28 January 2018