Talk:Epic Path: Difference between revisions

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* added notes to the [[Talk:Injury,_Death_and_Dying]] page - hardcore mode
* added notes to the [[Talk:Character_Retraining]] page - strongholds
==the 15 minute work day==
are we happy with the number of encounters per day we are averaging? Is there a good sense of resource use in each encounter? too much? too little?
* may want to consider ways to encourage the players to push a little further, just one more encounter, either with carrots or sticks (or both)
:* carrot - action points are better, depending on how many encounters you've already faced this day (since last full-night's rest).
::* 3rd encounter - may use action point as though it is round 2, even in round 1
::* 4th encounter - may use action point as though it is round 3, even in rounds 1 or 2
::* 5th encounter and later - may use action point to declare a die roll a success, even when it was a failure (during combat), or any of the 'optional' action point uses might come online.
:* stick - gm gets an action point they can use once during an encounter, if the party fails to achieve at least 3 encounters in a day.
::* could be something else, besides an action point -- spend the karma point to prevent a character from receiving a saving throw, or to declare a die roll to have succeeded where it failed, etc.
==Highest Priority Things To Do==
==Highest Priority Things To Do==
* create new monsters for CR's 18 through 25
* create new monsters for CR's 18 through 25

Revision as of 21:22, 26 February 2018