Talk:Epic Path: Difference between revisions

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* revisit monster perception numbers (CR15 mobs get +37 to perception, and rick's Stealth is +32).  
* revisit monster perception numbers (CR15 mobs get +37 to perception, and rick's Stealth is +32).  
:* Heroes should succeed about 2/3rds of the time on their best skills. A 7 or better on the die should beat an roll of an 11 by the monsters. Meaning perception should probably be about +28 at CR15, not +37.
:* Heroes should succeed about 2/3rds of the time on their best skills. A 7 or better on the die should beat an roll of an 11 by the monsters. Meaning perception should probably be about +28 at CR15, not +37.
I am hesitant to change this, as the numbers should be based on the mechanics of the game.  It is possible that the players are not aware of some of the new skill boosters?  We MIGHT have missed the math, but I'd want to look at it a bit closer, to see what's going on.
* need to talk about action economy of metamagic feats applied to spells which are faster than a standard action (do they become full round actions? what about spells which are immediates and only work as an interrupt?)
* need to talk about action economy of metamagic feats applied to spells which are faster than a standard action (do they become full round actions? what about spells which are immediates and only work as an interrupt?)
:* example: Bungle
:* example: Bungle

Revision as of 23:53, 12 March 2018