Talk:Epic Path: Difference between revisions
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:* this ties things like AC, saves, skill checks, combat maneuvers, etc, into a set of defenses that are target DC's. | :* this ties things like AC, saves, skill checks, combat maneuvers, etc, into a set of defenses that are target DC's. | ||
::* could, theoretically, have a defense number for each skill which is 10 + skill bonus, but allow some feats/class features, etc., to modify just the defense. | ::* could, theoretically, have a defense number for each skill which is 10 + skill bonus, but allow some feats/class features, etc., to modify just the defense. | ||
=== Crits and Fumbles === | |||
* PF2 declares crits to mean exceeding target value by 10 or more, and critical failure to mean missing the target value by 10 or more. | |||
:* one assumes natural 20's and natural 1's just mean 'automatic hit' and 'automatic miss', but not necessarily crit or fumble. | |||
:* fumbles aren't 'you trip over your shoelace and die', but might mean you take 50% more damage from an effect that would deal only normal damage on a normal failure. | |||
:* even spells can critical. A monster which fails its save by 10 or more takes more damage or suffers a worse effect from that spell. | |||
:* comparably, crits don't always mean double damage. | |||
:* furthermore, not everything has a crit or a fumble effect (some skills). | |||
:* this system makes 20's and 1's slightly less powerful (a good thing, IMO), and makes penalties and bonuses more meaningful. | |||
::* also eliminates the whole 're-roll to confirm' mechanic, which I hate. | |||
==Pets== | ==Pets== |