Talk:Epic Path: Difference between revisions
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:* comparably, crits don't always mean double damage. | :* comparably, crits don't always mean double damage. | ||
:* furthermore, not everything has a crit or a fumble effect (some skills). | :* furthermore, not everything has a crit or a fumble effect (some skills). | ||
:* in other cases, characters (and monsters) might get a special reaction they can only use of an enemy fumbles while adjacent to them. | |||
:* this system makes 20's and 1's slightly less powerful (a good thing, IMO), and makes penalties and bonuses more meaningful. | :* this system makes 20's and 1's slightly less powerful (a good thing, IMO), and makes penalties and bonuses more meaningful. | ||
::* also eliminates the whole 're-roll to confirm' mechanic, which I hate. | ::* also eliminates the whole 're-roll to confirm' mechanic, which I hate. |