Talk:Epic Path: Difference between revisions
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* Redo analysis pass for all character classes | * Redo analysis pass for all character classes | ||
:* I'd like to revisit the Brawler's restriction on magic weapons (e.g. Amulet of Mighty Fists). Why? (I forgot) | |||
* feats: | * feats: | ||
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** Fighter - able to challenge one additional target each round (epic?) | ** Fighter - able to challenge one additional target each round (epic?) | ||
* Add feats per Jeff to boost Dispel Magic, similar to Dimension Door, Lightning Bolt, etc. | |||
* Counterspell Feedback - When you counter and enemy's magical effect with a counterspell, you gain an effect based on the type of spell used. Effects last to the beginning ot the opponent's next turn unless otherwise specified. | :* Counterspell Feedback - When you counter and enemy's magical effect with a counterspell, you gain an effect based on the type of spell used. Effects last to the beginning ot the opponent's next turn unless otherwise specified. | ||
:* abjuration - gain a +2 to save and AC against the opponent | ::* abjuration - gain a +2 to save and AC against the opponent | ||
:* conjuration - move the enemy 5 ft per spell level used | ::* conjuration - move the enemy 5 ft per spell level used | ||
:* divination - enemy insight - gain knowldge of the enemy as if you made a challenging check | ::* divination - enemy insight - gain knowldge of the enemy as if you made a challenging check | ||
:* enchantment - opponent is distracted | ::* enchantment - opponent is distracted | ||
:* evocation - do 1d6 damage per spell level | ::* evocation - do 1d6 damage per spell level | ||
:* illusion - fog senses - everything beyond 5 ft from the opponent has concealment | ::* illusion - fog senses - everything beyond 5 ft from the opponent has concealment | ||
:* necromancy - unsettled - opponent is shaken | ::* necromancy - unsettled - opponent is shaken | ||
:* transmutation - opponent is slowed | ::* transmutation - opponent is slowed | ||
* change death checks to fort save, dc equal to negative hit point total. | * change death checks to fort save, dc equal to negative hit point total. |