Talk:Epic Path: Difference between revisions

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* Redo analysis pass for all character classes
* Redo analysis pass for all character classes
** I'd like to revisit the Brawler's restriction on magic weapons (e.g. Amulet of Mighty Fists). Why? (I forgot)
:* I'd like to revisit the Brawler's restriction on magic weapons (e.g. Amulet of Mighty Fists). Why? (I forgot)


* feats:
* feats:
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** Fighter - able to challenge one additional target each round (epic?)
** Fighter - able to challenge one additional target each round (epic?)


** Add feats per Jeff to boost Dispel Magic, similar to Dimension Door, Lightning Bolt, etc.
* Add feats per Jeff to boost Dispel Magic, similar to Dimension Door, Lightning Bolt, etc.


* Counterspell Feedback - When you counter and enemy's magical effect with a counterspell, you gain an effect based on the type of spell used. Effects last to the beginning ot the opponent's next turn unless otherwise specified.
:* Counterspell Feedback - When you counter and enemy's magical effect with a counterspell, you gain an effect based on the type of spell used. Effects last to the beginning ot the opponent's next turn unless otherwise specified.
:* abjuration - gain a +2 to save and AC against the opponent
::* abjuration - gain a +2 to save and AC against the opponent
:* conjuration - move the enemy 5 ft per spell level used
::* conjuration - move the enemy 5 ft per spell level used
:* divination - enemy insight - gain knowldge of the enemy as if you made a challenging check
::* divination - enemy insight - gain knowldge of the enemy as if you made a challenging check
:* enchantment - opponent is distracted
::* enchantment - opponent is distracted
:* evocation - do 1d6 damage per spell level
::* evocation - do 1d6 damage per spell level
:* illusion - fog senses - everything beyond 5 ft from the opponent has concealment
::* illusion - fog senses - everything beyond 5 ft from the opponent has concealment
:* necromancy - unsettled - opponent is shaken
::* necromancy - unsettled - opponent is shaken
:* transmutation - opponent is slowed
::* transmutation - opponent is slowed


* change death checks to fort save, dc equal to negative hit point total.  
* change death checks to fort save, dc equal to negative hit point total.  

Revision as of 16:45, 23 March 2018