Talk:Epic Path: Difference between revisions

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=== Things to consider for multi-classing / dual-classing ===
=== Things to consider for multi-classing / dual-classing ===
:* '''Spell Save DC's:''' use "10 + caster stat + 1/2 level" instead of "10 + caster stat + spell level".  Multi-class and dual-class characters should use their total character level, not 'caster level'.
* '''Feat Support:''' We will need to create a fair number of new feats for each character class akin to the [[Shaping Focus (Feat)]].
:* '''Spell Quantity:''' Are there pure caster classes that become too powerful due to spell quantity if they don't multi-class? Can multi-classing be used to min-max spell quantity?
:* '''Weird Combos:''' might want to review the full set of dual-class-combos (120 combos w/16 classes) to assess any obvious edges. For example, what does wizard-sorcerer actually do? Can I spontaneously cast a much larger number of known spells?
:* '''Saving Throws:''' strong saves are front-loaded (+2 at level 1), and every 6 levels is a 'sweet spot'.  Consider altering: strong saves = 1 per level, starting at 1 (1,2,3,4,5), weak saves = 1 per two levels, starting at 0 (0,0,1,1,2), and update monster Save DC's to match.
:* '''BAB:''' are there any class features among the full-BAB classes which break if a character multi-classes into a lower-BAB class?
:* '''Class Specials:''' do any of these (combat edge, quarry dice, sneak attack dice, etc.) need to increment when multi-classing? Does anything break if they don't?
:* '''Feat Support:''' We will need to create a fair number of new feats for each character class akin to the [[Shaping Focus (Feat)]].


== magic weapons notes ==
== magic weapons notes ==

Revision as of 18:00, 31 March 2018