Talk:Epic Path: Difference between revisions

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* consider changing perception from a skill to a derived stat, based a combination of race and class.  
==Perception as Derived Stat==
:* It can be upgraded with feats, class abilities, and magic items, but not ranks.
* consider basing on a combination of race and class.  
:* It can be upgraded with feats, class abilities or racial traits, and magic items, but not ranks.
:* It should scale exactly like a skill, and all class/race combos should, at worst, be within 20 of an easy check at max level.
:* It should scale exactly like a skill, and all class/race combos should, at worst, be within 20 of an easy check at max level.
:* Conversely, the best class/race combo with top-end magic items and at least 1 feat should be able to achieve an impossible result on a 15+ or better, at max level.
:* Conversely, the best class/race combo with top-end magic items and at least 1 feat should be able to achieve an impossible result on a 15+ or better, at max level.
:* need to review Perception skill uses to make sure it's okay.
:* may want to link Initiative to Perception, if we do this?
:* may want to link Initiative to Perception, if we do this?
:* should reduce all skill points gained per level for all classes by 1, if we do this.
:* should reduce all skill points gained per level for all classes by 1, if we do this.
:* consider adding a mechanism for a character that has a high perception class/race combo, and wants to voluntarily be bad at perception... some mechanism for trading that away?
:* consider adding a mechanism for a character that has a high perception class/race combo, and wants to voluntarily be bad at perception... some mechanism for trading that away?
:* consider how multi-classing will impact this?
:* consider how multi-classing will impact this?
==Perception as Choice==
Alternatively, let players choose how good their perception is at character creation; it is divorced from class/race (to avoid making any one race or class "the best").
* peerless perception: "hard - 10"-ish
* passable perception: "average - 10"-ish, but get either +5 speed to all move types, or a bonus feat
* poor perception: "easy - 10"-ish, but get either +2 to a stat (can exceed 20 at creation), or a bonus Natural Talent in a skill.
:* each of these can skill be boosted with feats (+1 to +5), magic items (+1 to +9), class features or racial traits (+1 to +4, same bonus type). However, it is not a skill. No ranks, WIS is irrelevant, etc.
==Link Initiative to Perception?==
* If we change perception to a derived, or chosen, stat, do we also link Initiative to it?
:* makes a certain amount of sense.
:* ties initiative to our skill DC system, which is probably a good thing...
::* would open the door to allowing non-initiative skills to be used in place of initiative, if we wanted.
::* we could even make specific skills available as initiative replacements via Skill Expert/Specialist/Prodigy feat tree (unlocked skill use).
* I really hate that Initiative is ultimately a Dex stat check. Let's get rid of stat checks.


* printable character sheet, with worksheets to calculate everything.
* printable character sheet, with worksheets to calculate everything.
* consider revamping initiative system away from being a stat check (no more stat checks, EVAR)


* need to talk about action economy of metamagic feats applied to spells which are faster than a standard action (do they become full round actions? what about spells which are immediates and only work as an interrupt?)
* need to talk about action economy of metamagic feats applied to spells which are faster than a standard action (do they become full round actions? what about spells which are immediates and only work as an interrupt?)

Revision as of 18:36, 12 April 2018