Talk:Epic Path: Difference between revisions

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Alternatively, let players choose how good their perception is at character creation; it is divorced from class/race (to avoid making any one race or class "the best").
Alternatively, let players choose how good their perception is at character creation; it is divorced from class/race (to avoid making any one race or class "the best").
* peerless perception: "hard - 10"-ish
* peerless perception: "hard - 10"-ish
* passable perception: "average - 10"-ish, but get either +5 speed to all move types, or a bonus feat
* passable perception: "average - 12"-ish, but get either +5 speed to all move types, or a bonus feat
* poor perception: "easy - 10"-ish, but get either +2 to a stat (can exceed 20 at creation), or a bonus Natural Talent in a skill.
* poor perception: "easy - 10"-ish, but get either +2 to a stat (can exceed 20 at creation), or a bonus Natural Talent in a skill.
:* each of these can skill be boosted with feats (+1 to +5), magic items (+1 to +9), class features or racial traits (+1 to +4, same bonus type). However, it is not a skill. No ranks, WIS is irrelevant, etc.
:* each of these can skill be boosted with feats (+1 to +5), magic items (+1 to +9), class features or racial traits (+1 to +4, same bonus type). However, it is not a skill. No ranks, WIS is irrelevant, etc.

Revision as of 18:38, 12 April 2018