Talk:Epic Path: Difference between revisions

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* poor perception: "easy - 10"-ish, but get either +2 to a stat (can exceed 20 at creation), or a bonus Natural Talent in a skill.
* poor perception: "easy - 10"-ish, but get either +2 to a stat (can exceed 20 at creation), or a bonus Natural Talent in a skill.
:* each of these can skill be boosted with feats (+1 to +5), magic items (+1 to +9), class features or racial traits (+1 to +4, same bonus type). However, it is not a skill. No ranks, WIS is irrelevant, etc.
:* each of these can skill be boosted with feats (+1 to +5), magic items (+1 to +9), class features or racial traits (+1 to +4, same bonus type). However, it is not a skill. No ranks, WIS is irrelevant, etc.
==Link Initiative to Perception?==
* If we change perception to a derived, or chosen, stat, do we also link Initiative to it?
:* makes a certain amount of sense.
:* ties initiative to our skill DC system, which is probably a good thing...
::* would open the door to allowing non-initiative skills to be used in place of initiative, if we wanted.
::* we could even make specific skills available as initiative replacements via Skill Expert/Specialist/Prodigy feat tree (unlocked skill use).
* I really hate that Initiative is ultimately a Dex stat check. Let's get rid of stat checks.


* printable character sheet, with worksheets to calculate everything.
* printable character sheet, with worksheets to calculate everything.

Revision as of 20:06, 17 April 2018