Talk:Epic Path: Difference between revisions

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==Perception as Derived Stat==
* consider basing on a combination of race and class.
:* It can be upgraded with feats, class abilities or racial traits, and magic items, but not ranks.
:* It should scale exactly like a skill, and all class/race combos should, at worst, be within 20 of an easy check at max level.
:* Conversely, the best class/race combo with top-end magic items and at least 1 feat should be able to achieve an impossible result on a 15+ or better, at max level.
:* may want to link Initiative to Perception, if we do this?
:* should reduce all skill points gained per level for all classes by 1, if we do this.
:* consider adding a mechanism for a character that has a high perception class/race combo, and wants to voluntarily be bad at perception... some mechanism for trading that away?
:* consider how multi-classing will impact this?
* printable character sheet, with worksheets to calculate everything.
* printable character sheet, with worksheets to calculate everything.



Revision as of 20:09, 17 April 2018