Talk:Epic Path: Difference between revisions

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=== Full Attacks===
=== Full Attacks===
* at low levels, full attacks are useless, since you still get only one attack for your standard+move. Full attacks should do /something/ for everyone at all levels.
* starting at level 1, all classes get two attacks when making a full attack. The total number of attacks at higher levels doesn't change, we just front-load it.
:* furthermore, the iterative -5 per additional attack is a major factor in our to-hit/AC number spreads.  If we just said that all attacks made during a full attack suffer a -4 penalty (or whatever), including the first, it simplifies, and allows us to make full attacks interesting.
* (optional) instead of an iterative -5 to each attack after the first, all attacks suffer a -5 penalty to hit when making a full attack.
::* this penalty could be different for each class, and it could decrease with levels and/or feats. Decreases faster for more martial classes, and slower for less martial classes.
:* on average, this would not change the to-hit numbers for any characters except full bab characters, after they get their 4th attack.
:* on average, this would lower to-hit numbers for characters that make use of haste, cleave, or other bonus attack methods, used during a full attack.
:* as a result, I don't think this change would require any changes to monster AC's, or feats. It should just 'work'.


=== Shields===
=== Shields===

Revision as of 13:31, 27 April 2018