Talk:Epic Path: Difference between revisions

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=== Monkeying with AOO's===
=== Monkeying with AOO's===
* What if each class handled AOO's differently? What if only some classes treated AOO's as an attack, while others could follow along (step up feat), or others could prevent the movement (pin down feat), etc.?  Some classes (bards, sorcs, wizards, for example) might not get AOO's at all.
* AOO's require the use of your immediate action.  They are no longer separate.
:* while this may sound like a lot of work, it isn't that much (about 20 abilities, max, some of which could be repeated, if we're feeling lazy).
:* combat reflexes would still give bonus AOO's as free actions usable outside your turn.
:* the goal would be to make movement during combat more attractive, without also making it too easy for combatants to simply run away all the time.
* only martial classes get AOO's, but every class gets something to do with their immediate action.
:* recommend avoiding any situation where a party of 8 players could stack 8 different debuffs on a monster just because it provoked; the AOO replacement would need to be movement-based, or attack-based, not status-condition- or penalty-inflicting-based. (Generally).
::* non-martial classes might get a bonus to their next action, if an enemy provokes and they burn their immediate (instead of an AOO), or some movement, or whatever.
::* e.g. a rogue/prowler that gets an AOO because of a monster's movement might get one or more squares of free (non-provoking) movement.
:* fighter's challenge bonus attack, currently an immediate, would be better than a normal AOO. Fighters would still be able to do a normal AOO's with their immediate against unmarked enemies that provoke.
::* e.g. a cleric/warlord that gets an AOO might be able to shift an ally's position, or issue a command for some sort of action
:* the goal would be to make movement during combat more attractive, without also making it too easy for combatants to simply run away all the time.
::* e.g. a brawler might get a free punch on the creature, like the normal AOO
::* a fighter might elect to stop the creature's movement (like Pin Down).
:* was also thinking AOO's maybe ought to be immediate actions, using up an action currency for the round.  Some classes might get more than one of these, and the combat reflexes feat could also be changed to add a limited number as well.
::* changing combat reflexes is something we should probably do anyway.


=== Spell Action Costs===
=== Spell Action Costs===

Revision as of 13:42, 27 April 2018