Talk:Epic Path: Difference between revisions

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:* this would mean healing would become somewhat weaker in fights where non-lethal is used against players, since it wouldn't be a separate healing stack from regular damage.
:* this would mean healing would become somewhat weaker in fights where non-lethal is used against players, since it wouldn't be a separate healing stack from regular damage.
:* however, it would greatly simplify the hit point tracking in the game.
:* however, it would greatly simplify the hit point tracking in the game.
=== Conditions and Dying===
* conditions have a number after them, indicating potency (e.g. slow 2).
:* means fewer names for conditions for people to memorize, and less confusion about what severity a condition has.
:* would allow some conditions to have more levels than others (e.g. slow could go to 6, reducing speed by 1 square per potency).
==== dying====
* is a condition, with a potency. If you reach dying 4, you die.
::* getting knocked to zero by a crit starts you at dying 2 (instead of dying 1 from any normal hit).
::* removes negative hit point tracking. Once you are reduced to 0 or fewer hit points, you stop tracking hit points, and are 'dying'.
::* each failed stabilization save increments the dying condition by 1.
::* a successful stabilization check removes the dying condition, but you remain unconscious. Stabilize does '''''not''''' heal you to 1.
::* save DC of the stabilization is based on the CR of the monster which inflicted it, just like all other conditions.
==== recovery====
* you can only regain consciousness after a dying condition after two conditions have been met: you have succeeded on a stabilize check, and you have at least 1 hit points.


=== Skills ===
=== Skills ===

Revision as of 13:43, 27 April 2018