Talk:Epic Path: Difference between revisions

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:::* players may only get 1 to 3 legendary level 'things' in their entire career, and some may choose to spread themselves out more generally, and get no legendary proficiencies at all.
:::* players may only get 1 to 3 legendary level 'things' in their entire career, and some may choose to spread themselves out more generally, and get no legendary proficiencies at all.
:::* without the feat support to get the higher proficiency, you simply cannot use the more advanced skill uses of the skill, even if your ranks are maxed out.
:::* without the feat support to get the higher proficiency, you simply cannot use the more advanced skill uses of the skill, even if your ranks are maxed out.
=== Crits and Fumbles ===
* PF2 declares crits to mean exceeding target value by 10 or more, and critical failure to mean missing the target value by 10 or more.
:* one assumes natural 20's and natural 1's just mean 'automatic hit' and 'automatic miss', but not necessarily crit or fumble.
:* fumbles aren't 'you trip over your shoelace and die', but might mean you take 50% more damage from an effect that would deal only normal damage on a normal failure.
:* even spells can critical. A monster which fails its save by 10 or more takes more damage or suffers a worse effect from that spell.
:* comparably, crits don't always mean double damage.
:* furthermore, not everything has a crit or a fumble effect (some skills).
:* in other cases, characters (and monsters) might get a special reaction they can only use of an enemy fumbles while adjacent to them.
:* this system makes 20's and 1's slightly less powerful (a good thing, IMO), and makes penalties and bonuses more meaningful.
::* also eliminates the whole 're-roll to confirm' mechanic, which I hate.


==Pets==
==Pets==

Revision as of 13:43, 27 April 2018