Talk:Epic Path: Difference between revisions

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:* tying flanking to flat-footed would also mean a mob can't be both flat-footed AND flanked.  reducing types of stacking bonuses and penalties will simplify combat, which is a good thing.
:* tying flanking to flat-footed would also mean a mob can't be both flat-footed AND flanked.  reducing types of stacking bonuses and penalties will simplify combat, which is a good thing.
:* PF2 suggests flat-footed is always a -2 to AC, replacing the +2 to-hit from flanking. Note that the [[Flat-Footed]] condition is a weak in our game, so -2 isn't necessarily too small, since it also affects a bunch of other things (man off and man def, can't make AOO's, susceptible to sneak attacks).
:* PF2 suggests flat-footed is always a -2 to AC, replacing the +2 to-hit from flanking. Note that the [[Flat-Footed]] condition is a weak in our game, so -2 isn't necessarily too small, since it also affects a bunch of other things (man off and man def, can't make AOO's, susceptible to sneak attacks).
=== Spell Action Costs===
* I love the notion of PF2's spell casting action economy - a spell requiring a verbal and somatic component requires two actions to cast. A spell which is VSM requires 3 actions.  I like that it makes those components relevant.
:* this could be translated into EP, and merged with the action economy of metamagic to do some neat things.
:* essentially, metamagic becomes a deliberate act of increasing spell casting time to get a greater result from the spell.
::* conversely, some metamagic reduces the action to cast the spell. (Quicken, Still, Silent).


=== Full Attacks===
=== Full Attacks===

Revision as of 15:34, 5 June 2018