Talk:Epic Path: Difference between revisions

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== Energy Damage Types ==
== Energy Damage Types ==
question for Todd: do we need more than 18 energy types? I know you wanted to leave this door open, but having an undefined, infinite list makes ER x/- the 'no-brainer' option, and that's bad game design. Having a limited list makes single energy type, and single class ER much more viable.
Abilities or items that grant ER will grant one of four variations:
 
* ER versus a single element of the player's choosing, chosen at time item or ability is gained (or specified by the item or ability). Cannot be changed.
alternatively, we might say that 'ER x/fire' is equivalent in usefulness to 'ER x/fundament' or 'ER x/rudament'. This would mean it would take 8 different ER types to equal ER x/-, but it would also mean there could be an infinite, undefined number of fundament and rudament ER types.
* ER versus a single element within one of the energy categories: element, fundament, rudiment. Type is chosen as a swift action, and can be changed at any time to any other type within that energy category with another swift action.
* ER versus an entire energy category. Cannot change which category it defends against, but defends against all energy types within the category.
* ER versus all energy types.


* '''element''' (common energies)
* '''element''' (common energies)

Revision as of 19:08, 5 June 2018