Talk:Epic Path: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 181: Line 181:
Many attacks are coded by naked keywords (fire damage), but all resists are coded by (Type, Abundance).  Only six types of resists are available.  If you have all three of a Type, it is effectively /-.   
Many attacks are coded by naked keywords (fire damage), but all resists are coded by (Type, Abundance).  Only six types of resists are available.  If you have all three of a Type, it is effectively /-.   


NOTE: We can, if we want, have 'limited' versions of abundances.  For example, skeletons could have DR (Common physical) that is bypassed by bludgeoning.  As I think of it, this keeps the flavor of skellies but uses the new mechanics.
Implications:
This change greatly expands physical damage.
This change greatly expands energy damage.
This change makes getting "/-" easier.
This change implies that physical DR is going to be 'reversed' so it works mechanically like ER.  This narrows physical damage.
This change will allow us to re-look the weapons, qualities, and properties, if we want.
This change will require us to re-look and re-define the dweomermetals.
This change will require us to rebuild/redefine several class features.
This change will require us to re-look/rebuild monsters. (Template changes? Again? Ugh.....)
The upside is it 'cleans up' the godawful DR vs ER mess, and it allows us to greatly expand/improve monsters, weapons, shields, dweomermetals, etc.





Revision as of 20:55, 6 July 2018