Talk:Epic Path: Difference between revisions
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Many attacks are coded by naked keywords (fire damage), but all resists are coded by (Type, Abundance). Only six types of resists are available. If you have all three of a Type, it is effectively /-. | Many attacks are coded by naked keywords (fire damage), but all resists are coded by (Type, Abundance). Only six types of resists are available. If you have all three of a Type, it is effectively /-. | ||
NOTE: We can, if we want, have 'limited' versions of abundances. For example, skeletons could have DR (Common physical) that is bypassed by bludgeoning. As I think of it, this keeps the flavor of skellies but uses the new mechanics. | |||
Implications: | |||
This change greatly expands physical damage. | |||
This change greatly expands energy damage. | |||
This change makes getting "/-" easier. | |||
This change implies that physical DR is going to be 'reversed' so it works mechanically like ER. This narrows physical damage. | |||
This change will allow us to re-look the weapons, qualities, and properties, if we want. | |||
This change will require us to re-look and re-define the dweomermetals. | |||
This change will require us to rebuild/redefine several class features. | |||
This change will require us to re-look/rebuild monsters. (Template changes? Again? Ugh.....) | |||
The upside is it 'cleans up' the godawful DR vs ER mess, and it allows us to greatly expand/improve monsters, weapons, shields, dweomermetals, etc. | |||