Talk:Epic Path: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
Line 178: Line 178:


Examples: Slashing, bludgeoning, Piercing are (Physical, Common.)  Falling, Drilling, Gnashing are (Physical, Uncommon.)  Fracture, disintegration, Dissolution, are (Physical, Rare.)  
Examples: Slashing, bludgeoning, Piercing are (Physical, Common.)  Falling, Drilling, Gnashing are (Physical, Uncommon.)  Fracture, disintegration, Dissolution, are (Physical, Rare.)  
Spindle, mutilate, lascerate


Many attacks are coded by naked keywords (fire damage), but all resists are coded by (Type, Abundance).  Only six types of resists are available.  If you have all three of a Type, it is effectively /-.   
Many attacks are coded by naked keywords (fire damage), but all resists are coded by (Type, Abundance).  Only six types of resists are available.  If you have all three of a Type, it is effectively /-.   
Line 197: Line 199:


The upside is it 'cleans up' the godawful DR vs ER mess, and it allows us to greatly expand/improve monsters, weapons, shields, dweomermetals, etc.
The upside is it 'cleans up' the godawful DR vs ER mess, and it allows us to greatly expand/improve monsters, weapons, shields, dweomermetals, etc.


== Energy Damage Types ==
== Energy Damage Types ==

Revision as of 18:56, 7 July 2018