Talk:Epic Path: Difference between revisions

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I don't think we need to nerf Fireball's Circle damage, since we've altered the way selective works.  The problem with unlimited target AOE's like Fireball isn't the damage they do, it's the ease with which a player can cast them while excluding their allies.  With the change to [[Selective Spell (Feat)|Selective]], the damage is nerfed when they do this.  A well-placed fireball that doesn't need to exclude allies, on the other hand, should be a glorious thing.
  should we play with damage types a little? for example, should 'nascent' damage heal plants, the way negative energy can heal undead? or will making odd rules about different damage types just overly complicate things?
  should we play with damage types a little? for example, should 'nascent' damage heal plants, the way negative energy can heal undead? or will making odd rules about different damage types just overly complicate things?



Revision as of 16:30, 24 September 2018