Talk:Epic Path: Difference between revisions

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  i think i violently agree with all of this :)  The terrain progression is just awesome, as it makes all sorts of possibilities just happen. (we could have difficult terrain 'splash' from the site of siege attacks, to represent debris fields, for example)  the difficulties in the charts were partially converted to 'DC at CR' format already, which I tentatively agree with as our model moving forward.  siege could/should be last, so we can scale those devices properly against DC's, which already should have CR coded into them to gain the proper numbers.  siege and settlements could include a possible vehicle pass as well.
  i think i violently agree with all of this :)  The terrain progression is just awesome, as it makes all sorts of possibilities just happen. (we could have difficult terrain 'splash' from the site of siege attacks, to represent debris fields, for example)  the difficulties in the charts were partially converted to 'DC at CR' format already, which I tentatively agree with as our model moving forward.  siege could/should be last, so we can scale those devices properly against DC's, which already should have CR coded into them to gain the proper numbers.  siege and settlements could include a possible vehicle pass as well.
Pattern Feat Updates:
* all summon feats that apply a pattern will be re-written to grant special abilities and flavor bits without altering base numbers (e.g. anything CR-based -- to-hit, damage, AC, hit points, etc.).  They will not alter CR at all.  They just add non-numeric (where possible) bonus effects.
:* alter summon feats to allow up to 1 pattern to be applied to druid animal companion at a time. Patterns can only be applied or changed after a full night's rest.


===Notes / To Do===
===Notes / To Do===

Revision as of 22:51, 20 June 2021