Talk:Epic Path: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 102: | Line 102: | ||
So, I agree that this approach would integrate the concept of a short rest into the game in a compelling enough way to make players care about it (instead of having an orphaned mechanic that only a couple of classes care about). However, I guess my question is, do we actually want to add this mechanic throughout the game? I thought we didn't, unless it was strictly necessary... My suggestion is we could find another way to approach this without creating / integrating a short rest mechanic. For example, the [[Fatigued]] condition is ended by sitting or lying down for 15 minutes. This is identical to the idea of a short rest, but doesn't actually create a mechanic for a short rest. | So, I agree that this approach would integrate the concept of a short rest into the game in a compelling enough way to make players care about it (instead of having an orphaned mechanic that only a couple of classes care about). However, I guess my question is, do we actually want to add this mechanic throughout the game? I thought we didn't, unless it was strictly necessary... My suggestion is we could find another way to approach this without creating / integrating a short rest mechanic. For example, the [[Fatigued]] condition is ended by sitting or lying down for 15 minutes. This is identical to the idea of a short rest, but doesn't actually create a mechanic for a short rest. | ||
== Pathfinder 2.0 Ideas Worth Contemplating == | |||
* '''XP''' - all levels require 1,000 xp to reach the next level. Reset to zero each time you level up. | |||
:* would mean most xp award parcels would be a static amount: 125 xp at heroic, and less at higher levels. | |||
:* useful for GM's to keep track of how close the party is to the next level without just completely getting rid of xp and leveling up by fiat. | |||
==Pets== | ==Pets== |