Talk:Epic Path: Difference between revisions

From Epic Path
Jump to navigation Jump to search
Line 149: Line 149:
::* save DC of the stabilization is based on the CR of the monster which inflicted it, just like all other conditions.
::* save DC of the stabilization is based on the CR of the monster which inflicted it, just like all other conditions.
::* '''''recovery:''''' you can only regain consciousness after a dying condition after two conditions have been met: you have succeeded on a stabilize check, and you have at least 1 hit points.
::* '''''recovery:''''' you can only regain consciousness after a dying condition after two conditions have been met: you have succeeded on a stabilize check, and you have at least 1 hit points.
* '''Skills:''' the biggest area of divergence in our skills, the reason our point spreads get so wide, is primarily stats.  We solved this to a degree with natural talents.  However, there are very few natural talents available.
:* another approach would be to either cap how much of a bonus stats give, or give only a fraction of the stat's mod to a skill. 
:* also, PF2 is going to have 5 levels of skill proficiency: untrained, trained, expert, master, legendary.
::* untrained is default, you have no ranks in the skill, and basically suck at it.
::* trained occurs for free if you put ranks into the skill (PF2 only gives ranks every other level, and has fewer ranks, overall)
::* expert, master, and legendary each require feats placed into the skills.  These proficiency ranks are separate from your actual skill ranks or skill bonus.  They unlock abilities, akin to our epic skill uses.
:::* without the feat support to get the higher proficiency, you simply cannot use the more advanced skill uses of the skill, even if your ranks are maxed out.


==Pets==
==Pets==

Revision as of 14:25, 22 March 2018