Talk:Epic Path: Difference between revisions

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for the higher level energy damage weapon properties: the AOE effects are a bit of a headache. it's a LOT of dice-rolling and damage recording book-keeping, not to mention the 'accidental' pvp damage implications can be nasty. one thing I've been thinking about is making the melee-range aoe's into point-blank blasts in a 2x4 line, increasing to a 3x5 line, which must share a face on the short side with the wielder's space (even when using a reach weapon).  this allows the user to steer the aoe much better. if you have a reach weapon with a reach further than the AOE size, then the AOE reaches further. the damage could be summed and rolled once, with a single save. for the ranged properties, the same props could be a 3x3 or 5x5 square, and similarly summed rolled, and saved against once. thoughts?
I think it should be small, odd-shaped AoE's (I like 1x5, personally, cause it can go diagonally, but I don't hate 2x4, 2x6, etc. shapes that have to start from a flat side of your space, either).  I think the wielder should have to roll to hit for every target in the AOE, and then roll damage once for all of them. No save, since there was a to-hit roll. I could see adding in an auto-selective feature, but I'd prefer if there was a cost to using it... like, for every ally you exclude, you have to exclude an enemy, or something...  I would also clearly state that the attack has to start at an enemy in melee range.
hrrm. i'll write up an example today, lets see how we feel about it. also, the 2x4, 2x6, 3x5, etc, can be laid out diagonally. should we make that clearer, or expressly forbid it, or something? we could have a diagram with examples, maybe?


* negative bab; favored class dictates full attack
* negative bab; favored class dictates full attack

Revision as of 17:51, 20 May 2019