Talk:Epic Path: Difference between revisions
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===Patterns are Done!=== | |||
the patterns should now be fully incorporated into the monster templates. If you find any errors, please let me know. Next Steps: | |||
* | * update monster template to auto-adjust move types for killers and skirmishers (they get faster move speeds w/existing move types) | ||
* strip out all the roles from all monsters, and move their role-specific powers into the appropriate sections of the template. | |||
* update the monster template to actually use the role-only special ability fields I just ReplaceText'ed into the monsters yesterday (currently they don't do anything) | |||
* do a names pass on all existing and proposed monster names, so we can actually integrate the CR-adjusted names in the MMM without getting "Common Common Red Dragon" as a result. | |||
* get Ben to update the MMM | |||
* build the million summons machine, and update the summon template to allow patterns to be applied. We need to discuss how many patterns are possible with this... adding just two was pretty freaking hard... I dread the possibility of trying to support 17+ on a single summon | |||
::* this also leads into a conversation about putting some limits on Superior Summons... currently, it's infinite, which is bad. | |||
::* this also leads into a conversation about updating summon feats to support Druid Companions better... | |||
[[Feats With No Associated Class]] this category serves as a handy reference for old feats to be re-worked into potential magic items | [[Feats With No Associated Class]] this category serves as a handy reference for old feats to be re-worked into potential magic items |