Talk:Epic Path: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 8: Line 8:
  is the new swarm role ready to use? i can start converting mobs, or i can start filling in the restrict-roles, or i can work on some TD's, all the same to me :)
  is the new swarm role ready to use? i can start converting mobs, or i can start filling in the restrict-roles, or i can work on some TD's, all the same to me :)


  it's not ready. I'm still working on the monster role page. After that, I need to create a separate role page for it (so that it can be available for the MMM, and so people have something readable for what the role does). Then I need to pull out the strong-against and weak-against values for the old types. Then I can start on the actual monster template changes, which will be extensive. I'm hoping to have it done by October or so. Maybe early next year.
  swarm role is ready to go.
 
 
=== Breaking Objects ===
* Sunders against terrain objects (not unattended objects) changes their terrain states: Blocked → Impeded → Difficult → Unobstructed/Clear. This lets us redo the breaking objects rules to get rid of the language related to the very outdated Abstract Encounter rules, while still maintaining a useful time-scale for doing things like tearing down walls.  Sunder DCs will need to be brought back in line with the Skill DC chart.
:* In general, I think terrain objects should have a very low sunder DC (like 15), since anybody who knows how to swing a pickaxe should be able to make their way through it eventually.  The variable we need to talk about is Durability -- how many rounds would it take a dude with a pickaxe to turn a 5-foot section of castle wall from 'Blocked' terrain to 'Impeded' terrain?  Each state change should, in my opinion, take the same amount of time (mostly for simplicity).
:* We can also talk about things like Assists (possibly mandatory for large-scale works like sapping a castle wall?), and time, and how much effort a non-hero can really put into performing sunders per hour.
::* We already have a rule that you can only perform a single combat maneuver per round, so even level 35 heroes are limited to 1 sunder per 6 seconds, assuming we don't put further limitations on this.
:* We can talk about siege weapons later; I don't think we should factor them into this conversation -- I'd rather make them work organically with the system after the fact.





Revision as of 12:39, 6 May 2021