Talk:Epic Path: Difference between revisions

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:* stick - gm gets an action point they can use once during an encounter, if the party fails to achieve at least 3 encounters in a day.
:* stick - gm gets an action point they can use once during an encounter, if the party fails to achieve at least 3 encounters in a day.
::* could be something else, besides an action point -- spend the karma point to prevent a character from receiving a saving throw, or to declare a die roll to have succeeded where it failed, etc.
::* could be something else, besides an action point -- spend the karma point to prevent a character from receiving a saving throw, or to declare a die roll to have succeeded where it failed, etc.
[dgw] Why?  What problem are *you* trying to fix?  In response to your suggestions, I am philosophically opposed to the "stick" path.  As for a carrot, how about a modification of your suggestion:
2nd encounter - may use action point as though it is round 2, even in round 1
3rd encounter - may use action point as though it is round 3, even in rounds 1 or 2
4th encounter - players may sacrifice an AP to refresh a Daily ability or recover a spell-slot
5th encounter - players start combat with 2 AP
Each line includes the previous lines as well (e.g. 4th encounter you can use your AP as if it were round 3 from the start OR you can sacrifice it to recover an ability/spell-slot).


==Highest Priority Things To Do==
==Highest Priority Things To Do==

Revision as of 12:08, 3 March 2018