Talk:Epic Path: Difference between revisions
Jump to navigation
Jump to search
Line 13: | Line 13: | ||
::* could be something else, besides an action point -- spend the karma point to prevent a character from receiving a saving throw, or to declare a die roll to have succeeded where it failed, etc. | ::* could be something else, besides an action point -- spend the karma point to prevent a character from receiving a saving throw, or to declare a die roll to have succeeded where it failed, etc. | ||
[dgw] Why? What problem are *you* trying to fix? In response to your suggestions, I am philosophically opposed to the "stick" path. As for a carrot, how about a modification of your suggestion: | [dgw] Why? What problem are *you* trying to fix? I assume this is in response to the video I shared, but I would still be interested in what you are interested in fixing about your own game design :-). Aren't we already averaging 3+ encounters within an "Adventuring Day"? | ||
:In response to your suggestions, I am philosophically opposed to the "stick" path. As for a carrot, how about a modification of your suggestion: | |||
2nd encounter - may use action point as though it is round 2, even in round 1 | ::*2nd encounter - may use action point as though it is round 2, even in round 1 | ||
3rd encounter - may use action point as though it is round 3, even in rounds 1 or 2 | ::*3rd encounter - may use action point as though it is round 3, even in rounds 1 or 2 | ||
4th encounter - players may sacrifice an AP to refresh a Daily ability or recover a spell-slot | ::*4th encounter - players may sacrifice an AP to refresh a Daily ability or recover a spell-slot | ||
5th encounter - players start combat with 2 AP | ::*5th encounter - players start combat with 2 AP | ||
::Each line includes the previous lines as well (e.g. 4th encounter you can use your AP as if it were round 3 from the start OR you can sacrifice it to recover an ability/spell-slot). | |||
Each line includes the previous lines as well (e.g. 4th encounter you can use your AP as if it were round 3 from the start OR you can sacrifice it to recover an ability/spell-slot). | |||
==Highest Priority Things To Do== | ==Highest Priority Things To Do== |