Talk:Epic Path: Difference between revisions
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:* would allow some conditions to have more levels than others (e.g. slow could go to 6, reducing speed by 1 square per potency). | :* would allow some conditions to have more levels than others (e.g. slow could go to 6, reducing speed by 1 square per potency). | ||
:* '''''dying''''' is a condition, with a potency. If you reach dying 4, you die. | :* '''''dying''''' is a condition, with a potency. If you reach dying 4, you die. | ||
::* getting knocked to zero by a crit starts you at dying 2 (instead of dying 1 from any normal hit). | |||
::* removes negative hit point tracking. Once you are reduced to 0 or fewer hit points, you stop tracking hit points, and are 'dying'. | ::* removes negative hit point tracking. Once you are reduced to 0 or fewer hit points, you stop tracking hit points, and are 'dying'. | ||
::* each failed stabilization save increments the dying condition. | ::* each failed stabilization save increments the dying condition by 1. | ||
::* | ::* a successful stabilization check removes the dying condition, but you remain unconscious. Stabilize does '''''not''''' heal you to 1. | ||
::* save DC of the stabilization is based on the CR of the monster which inflicted it, just like all other conditions. | ::* save DC of the stabilization is based on the CR of the monster which inflicted it, just like all other conditions. | ||
::* '''''recovery:''''' | ::* '''''recovery:''''' you can only regain consciousness after a dying condition after two conditions have been met: you have succeeded on a stabilize check, and you have at least 1 hit points. | ||
==Pets== | ==Pets== |