Talk:Epic Path

From Epic Path
Revision as of 21:18, 19 March 2015 by Reese (talk | contribs) (→‎Magic Items: new section)
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Playtests

  • Fane Campaign (Level 5, to date) - Characters play-tested:
    • cleric
    • brawler
    • prowler
    • alchemist
    • wizard
  • Windward Marches campaign (level 8 to date) - Characters play-tested:
    • fighter
    • paladin
    • warlord
    • rogue (clever)
    • alchemist
  • The Golden Portal campaign (level 6 to date) - Characters play-tested:
    • prowler
    • bard
    • brawler
    • sorcerer
    • rogue (finesse)
    • cleric
    • barbarian (levels 1-4)
    • ranger (levels 5-6)
    • fighter (levels 6+)

Equipment

  • rebalance and redesign a standard weapons list - Done!
  • rebalance and redesign a standard armors and shields list - Done!
  • add shields, add weapon categories - Done!
  • balance pass on thrown weapons - Done!
  • normalize non-proficiency penalties

as a comment, the non-proficiency penalties really need a home, and we have a distinct lack of rules pages, to date.

Magic Items

  • Clean up and integrate magic item creation rules - Done!

See Skills below for more info

  • create new magic items attuned to the new class features (e.g. a shield which grants +1 to combat edge)
  • create rules for creating magic items which grant bonuses to the new class features (quarry, encroachment, combat edge, etc.)

General comment - not sure if we really want to create new enchant types for class-specific features. My fear is it will force us to rebalance monsters.