Talk:Epic Path

From Epic Path
Revision as of 21:20, 19 March 2015 by Reese (talk | contribs)
Jump to navigation Jump to search

Using this page for our "Things that still need to be done" notes. I recommend we delete some stuff if we're confident it has been implemented to our satisfaction.

Playtests

  • Fane Campaign (Level 5, to date) - Characters play-tested:
    • cleric
    • brawler
    • prowler
    • alchemist
    • wizard
  • Windward Marches campaign (level 8 to date) - Characters play-tested:
    • fighter
    • paladin
    • warlord
    • rogue (clever)
    • alchemist
  • The Golden Portal campaign (level 6 to date) - Characters play-tested:
    • prowler
    • bard
    • brawler
    • sorcerer
    • rogue (finesse)
    • cleric
    • barbarian (levels 1-4)
    • ranger (levels 5-6)
    • fighter (levels 6+)

Equipment

  • rebalance and redesign a standard weapons list - Done!
  • rebalance and redesign a standard armors and shields list - Done!
  • add shields, add weapon categories - Done!
  • balance pass on thrown weapons - Done!
  • normalize non-proficiency penalties

as a comment, the non-proficiency penalties really need a home, and we have a distinct lack of rules pages, to date.

Magic Items

  • Clean up and integrate magic item creation rules - Done!

See Skills below for more info

  • create new magic items attuned to the new class features (e.g. a shield which grants +1 to combat edge)
  • create rules for creating magic items which grant bonuses to the new class features (quarry, encroachment, combat edge, etc.)

General comment - not sure if we really want to create new enchant types for class-specific features. My fear is it will force us to rebalance monsters.

Character Classes

  • Re-balance Epic Class Damage - Done!
  • Adjust monster stat comparison (epic) as needed - Done!
  • Re-balance Epic class defenses - Done!
  • move alchemist discoveries - Done!
  • move barbarian rage powers - Done!
  • move rogue talents - Done!
  • move fighter tactics - Done!
  • re-work Bards:
    • Add 1 square of forced move to Harmony
    • Maybe re-look Bard feats? Prolly not needed....
    • Add 'Jarring Performance', a sonic-based non-mind affecting attack that gets a second attack at 8th and a third attack at 15th. Does NOT get forced move.
    • Like Rogues, Bards must choose to be 'Harmonious' or 'Jarring' at first level. Once chosen, you don't get to go back.
    • Look at stacking Bard songs in Epic levels (yikes!)
  • Re-tinker the Barbarian Class to all-superstition theme - Not Going To Happen
  • Physical Adept class - arcane-powered melee, re-tool eidolon-style abilities as self-buffs
  • Mentat Warsage Storm Knight class - intelligence-based melee and thrown weapons user.
  • Warden class (Sentinel? Guardian?) (stance-based, lots of forced movement, gets tougher the longer they stay in the same square)
  • When wardens stance, they create a warded zone around them
  • Enemies in the zone are considered marked
  • The zone gets bigger every round
  • Marked enemies can be pulled as a swift action
  • the warded zone starts as a 3x3, but the warden does not have to be in the center of it.
  • feats make the warded zone bigger, and higher level wardens have larger zones
  • warden pulls can knock things prone, applied staggered, shaken, etc
  • wardens can make terrain difficult for enemies only
  • get bonuses against prone foes
  • Warlock class - arcane-powered pact magic, movement and close attacks
  • Fanatic class - divine melee/unarmed, low heals, light armor, no spells. Lay on Hands that does damage; touch attacks.
  • Gambler class - uses a deck of fate, with variant of hi/lo.
  • draws a card at start of session. Prior to each attack, calls 'high' or 'low' and draws a new card. If card is as called, gets a bonus of some kind on the attack. If the call is wrong, gets a penalty of some kind. May also declare a flat draw to replace the card, for no buff or penalty.
  • gets powers which are only usable based on the card currently in play, depending on elements like value, suit, even/odd/face
  • class is primarily a controller/buffer/debuffer, but capable of doing damage via some basic "Harmony" (bard) style attack. The interesting part of the class comes from their options based on the hi/lo card draw for the round.
  • Toxotes - high damage ranged attacks, trick shots (possibly just create via new rogue talents?)
  • warcraft
  • fighter
  • brawler
  • warlord
  • spycraft
  • rogue
  • bard
  • prowler
  • gambler
  • spellcraft
  • wizard
  • sorcerer
  • bard
  • reason
  • alchemist
  • monk
  • storm knight
  • naturalism
  • ranger
  • druid
  • barbarian
  • divinity
  • cleric
  • paladin
  • fanatic