Template:Malady: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 29: Line 29:
</noinclude><includeonly>
</noinclude><includeonly>
::: <span style="color:#584500; font-size:115%">'''{{{Name|Malady Name}}}'''</span>&nbsp;&nbsp;&nbsp; ({{{Vector|Injury}}} vector; [[{{{Intensity|Poisoned}}}]] intensity)
::: <span style="color:#584500; font-size:115%">'''{{{Name|Malady Name}}}'''</span>&nbsp;&nbsp;&nbsp; ({{{Vector|Injury}}} vector; [[{{{Intensity|Poisoned}}}]] intensity)
::: '''''Save:''''' {{{Save-Type|Fort}}} DC {{#if:{{{Save-CR|}}}|{{#iferror:{{#expr:{{{Save-CR}}}}}|{{{Save-CR|Varies}}}|{{Save-DC|{{{Save-CR}}}}}}}|{{Save-DC}}}};&nbsp;&nbsp;&nbsp;&nbsp; '''''Frequency:''''' 1/{{#if:{{{Frequency|}}}|{{#switch:{{{Frequency|}}}|rounds=round|minutes=minute|hours=hour|days=day|moons=full moon|years=year|#default=round}} for 3 {{#switch:{{{Frequency|}}}|rounds=rounds|minutes=minutes|hours=hours|days=days|moons=moon cycles|years=years|#default=rounds}}|{{#switch:{{{Intensity}}}|Tainted|Poisoned|Blighted=round for 3 rounds|Infected|Diseased|Plagued=day for 3 days}}}}
::: '''''Save:''''' {{{Save-Type|Fort}}} DC {{#if:{{{Save-CR|}}}|{{#iferror:{{#expr:{{{Save-CR}}}}}|{{{Save-CR|Varies}}}|{{Save-DC|{{{Save-CR}}}}}}}|{{#expr:{{Save-DC}} + {{{Save-Mod|0}}}}};&nbsp;&nbsp;&nbsp;&nbsp; '''''Frequency:''''' 1/{{#if:{{{Frequency|}}}|{{#switch:{{{Frequency|}}}|rounds=round|minutes=minute|hours=hour|days=day|moons=full moon|years=year|#default=round}} for 3 {{#switch:{{{Frequency|}}}|rounds=rounds|minutes=minutes|hours=hours|days=days|moons=moon cycles|years=years|#default=rounds}}|{{#switch:{{{Intensity}}}|Tainted|Poisoned|Blighted=round for 3 rounds|Infected|Diseased|Plagued=day for 3 days}}}}
::: '''''Effect:''''' {{#if:{{{Effect|}}}|{{{Effect}}}|{{Ability-Dmg}} [[{{#switch:{{{Intensity}}}|Tainted|Infected=Ability Dilution|Poisoned|Diseased=Ability Damage|Blighted|Plagued=Ability Drain|#default=Ability Damage}}|STR {{#switch:{{{Intensity}}}|Tainted|Infected=Dilution|Poisoned|Diseased=Damage|Blighted|Plagued=Drain|#default=Damage}}]] and {{Special-Standard-Dmg}} non-lethal damage per interval.}}
::: '''''Effect:''''' {{#if:{{{Effect|}}}|{{{Effect}}}|{{Ability-Dmg}} [[{{#switch:{{{Intensity}}}|Tainted|Infected=Ability Dilution|Poisoned|Diseased=Ability Damage|Blighted|Plagued=Ability Drain|#default=Ability Damage}}|STR {{#switch:{{{Intensity}}}|Tainted|Infected=Dilution|Poisoned|Diseased=Damage|Blighted|Plagued=Drain|#default=Damage}}]] and {{Special-Standard-Dmg}} non-lethal damage per interval.}}
::: '''''Fruition:''''' {{{Fruition|-}}}
::: '''''Fruition:''''' {{{Fruition|-}}}
::::'''''Fruition Duration:''''' {{{F-Duration|-}}}</includeonly>
::::'''''Fruition Duration:''''' {{{F-Duration|-}}}</includeonly>

Revision as of 14:45, 17 July 2019

Template for poisons and diseases. Call as follows:

{{Malady
| Name = 
| Intensity = 
| Save-Type = 
| Save-Mod = 
| Frequency = 
| Effect = 
| Fruition = 
| F-Duration = 
}}

Where:

  • Name: the name of the poison or disease or other malady. Example: Spider Venom.
  • Vector: choose one: Injury, Ingestion, Inhalation, Contact
  • Intensity: choose one: Tainted, Poisoned, Blighted, Infected, Diseased, Plagued. No linking brackets necessary.
  • Save-Type: choose one: Fort, Refl, Will (default is Fort).
  • Save-CR: Optional. Set CR of the saving throw.
  • Save-Mod: Optional. Add or subtract from base DC. Example: -2 lowers DC by 2.
  • Frequency: Optional. Values: rounds, minutes, hours, days, moons, years. Skip to use defaults (rounds for poisons, days for diseases).
  • Effect: list effect. Example: {{Ability-Dmg}} [[Ability Dilution|STR dilution]] and {{Special-Standard-Dmg}} non-lethal damage per interval.
  • Fruition: list fruition. Examples: all non-lethal damage becomes lethal; victim dies; victim falls Prone and is Helpless, etc.
  • F-Duration: list when the fruition expires if not healed (if ever). Examples: full night's rest; 1d4 days; permanent until healed, etc.